public void Recalculate(int index) { BlurtState blurt = GenerateBlurt(); props[index].Scale = blurt.Value; blurts[index] = blurt; }
public void Generate() { BlurtState blurt = GenerateBlurt(); props.Add(new PropertySet() { Scale = blurt.Value }); blurts.Add(blurt); }
public void _Update() { for (int i = 0; i < blurts.Count; i++) { BlurtState blurt = blurts[i]; blurt.Update(); PropertySet prop = props[i]; props[i].Scale = blurts[i].Value; blurts[i] = blurt; } }