// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <EnvironmentMapGame> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
//------------------------------------------------------------------------------------- // Class constructors public CubeObject(EnvironmentMapGame game, Vector3 position, Texture2D texture, float envMapAmount, float fresnelFactor) : base(game) { // Have we already built the cube vertex array in a previous instance? if (_vertices == null) { // No, so build them now BuildVertices(); // Create a vertex buffer _vertexBuffer = new VertexBuffer(game.GraphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Length, BufferUsage.WriteOnly); _vertexBuffer.SetData(_vertices); } // Set object properties Position = position; ObjectTexture = texture; EnvironmentMapAmount = envMapAmount; FresnelFactor = FresnelFactor; }