public int CreateRenderMeshGroup(RenderMesh renderMesh, out MeshRenderGroup group) { renderMesh.mat.LoadMaterial(); int id = new Random().Next(); group = new MeshRenderGroup(renderMesh); renderGroups.Add(id, group); return(id); }
public bool TryGetRenderMeshGroup(int id, out MeshRenderGroup group) { return(renderGroups.TryGetValue(id, out group)); }