//public virtual Vector2 Bounds { get; set; } public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); string rootnode = path + "->" + Name; Color = xp.GetColor(rootnode + "->Color", Color); Alpha = xp.GetFloat(rootnode + "->Alpha", Alpha); Scale = xp.GetVector2(rootnode + "->Scale", Scale); Layer = xp.GetFloat(rootnode + "->Layer", Layer); if (xp.CheckElement(rootnode + "->Flip")) { string s = xp.GetString(rootnode + "->Flip", "None"); switch (s) { case "None": Flip = SpriteEffects.None; break; case "FlipH": Flip = SpriteEffects.FlipHorizontally; break; case "FlipV": Flip = SpriteEffects.FlipVertically; break; } } }
public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); string rootnode = path + "->" + Name; if (xp.CheckElement(rootnode + "->Texture")) { Texture = EntityGame.Game.Content.Load<Texture2D>(xp.GetString(rootnode + "->Texture", "TEXTURENOTSET")); } if (xp.CheckElement(rootnode + "->Colors")) { string[] test = xp.GetAllDesendents(rootnode + "->Colors"); foreach (string s in test) { Colors.Add(xp.GetColor(rootnode + "->Colors->" + s)); } } }
public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); string rootnode = path + "->" + Name + "->"; Debug = xp.GetBool(rootnode + "Debug", false); DebugColor = xp.GetColor(rootnode + "DebugColor", Color.PowderBlue); Bounds = xp.GetRectangle(rootnode + "Bounds", new Rectangle()); }