public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); string rootnode = path + "->" + Name; _minttl = xp.GetInt(rootnode + "->MinTTL"); _maxttl = xp.GetInt(rootnode + "->MaxTTL"); }
public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); Points = xp.GetInt(path + "->Points", 0); }
public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); string rootnode = path + "->" + Name + "->"; HitPoints = xp.GetInt(rootnode + "HitPoints", 1); }
public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); string rootnode = path + "->" + Name + "->"; Milliseconds = xp.GetInt(rootnode + "Milliseconds", 0); if (xp.GetBool(rootnode + "StartAfterCreation", false)) { Start(); } }
public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); string rootnode = path + "->" + Name + "->"; TileSize = xp.GetVector2(rootnode + "TileSize", Vector2.Zero); Index = xp.GetInt(rootnode + "Index", 0); }
public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); string rootnode = path + "->" + Name; _minttl = xp.GetInt(rootnode + "->MinTTL"); _maxttl = xp.GetInt(rootnode + "->MaxTTL"); colors = new List<Color>() { xp.GetColor(rootnode + "->Colors->Color1"), xp.GetColor(rootnode + "->Colors->Color2"), xp.GetColor(rootnode + "->Colors->Color3"), xp.GetColor(rootnode + "->Colors->Color4") }; }
public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); string rootnode = path + "->" + Name + "->"; FrameTimer.ParseXml(xp, path + "->" + Name); TileSize = xp.GetVector2(rootnode + "TileSize", Vector2.Zero); FramesPerSecond = xp.GetInt(rootnode + "FramesPerSecond", 0); CurrentFrame = xp.GetInt(rootnode + "CurrentFrame", 0); if (xp.GetBool(rootnode + "StartAfterCreation", false)) Start(); }
public override void ParseXml(XmlParser xp, string path) { base.ParseXml(xp, path); _soldiermaxtime = xp.GetInt(path + "->SoldierMaxTime"); _helicoptermaxtime = xp.GetInt(path + "->HelicopterMaxTime"); _soldiermintime = xp.GetInt(path + "->SoldierMinTime"); _helicoptermintime = xp.GetInt(path + "->HelicopterMinTime"); _difficultyrise = xp.GetFloat(path + "->DifficultyRise"); _difficultystep = xp.GetInt(path + "->DifficultyStep"); }