public override void Initialize() { base.Initialize(); //Add our services var controlHandler = new ControlHandler(this); _testControlManager = new TestControlManager(this); for (int x = 0; x < 4; x++) for (int y = 0; y < 4; y++) { var testControl = new LinkLabel(_testControlManager, "TC-X" + x + "Y" + y, new Point(x, y)) { Body = { Position = new Vector2(x * 135 + 40, y * 30 + 50) }, }; testControl.OnReleased += OnSelected; //Set the default control. if (x == 0 && y == 0) testControl.OnFocusGain(); } _actionLabel = new Label(_testControlManager, "TestContolLabel", new Point(5, 2)); _actionLabel.Text = "TestControlLabel"; _actionLabel.Body.Position = new Vector2(50, 400); }
private void AddMenuItem(string label, ChangeStateDelegate changeStateDelegate) { var l = new LinkLabel(_page, "MenuItem" + (_lasttabposition.X ^ _lasttabposition.Y), _lasttabposition); l.Text = label; l.Body.Position = new Vector2(100, (_lasttabposition.Y * (l.Body.Height + 10) + 100)); l.Render.Layer = .2f; l.OnReleased += control => changeStateDelegate(); l.OnReleased += control => Destroy(this); _lasttabposition.Y++; if (l.TabPosition == Point.Zero) l.OnFocusGain(); }
public override void Initialize() { base.Initialize(); new ControlHandler(this); _page = new Page(this, "GUIPage"); _manager = new ColorGameOfLifeManager(this, "Manager"); _manager.UpdateTimer.LastEvent += CheckAllCells; //Cells = new Tilemap(this, "Cells", EntityGame.Game.Content.Load<Texture2D>(@"GameOfLife\tiles"), new Point(30,30),new Point(16,16)); Cells = new Tilemap(this, "Cells", EntityGame.Self.Content.Load<Texture2D>(@"GameOfLife\tilesSmall"), new Point(30, 30), new Point(1, 1)); Cells.Render.Scale = new Vector2(16, 16); Cells.SetAllTiles(new Tile(DEAD) { Color = Color.Red.ToRGBColor() }); //Position Tilemap to center Cells.Body.Position = new Vector2(EntityGame.Viewport.Width / 2f - Cells.Width / 2f * Cells.Render.Scale.X, 10); Cells.TileSelected += OnTileSelected; _tiles = Cells.CloneTiles(); //GUI _page.Show(); TextButton startTextButton = new TextButton(_page, "StartButton", new Point(0, 0), new Vector2(Cells.Body.X, 500), Color.White.ToRGBColor()); startTextButton.OnFocusGain(); startTextButton.Text = "Start"; startTextButton.MakeDefault(); startTextButton.OnReleased += control => _manager.Start(); TextButton stopTextButton = new TextButton(_page, "StopLink", new Point(0, 1), new Vector2(Cells.Body.X, startTextButton.Body.Bottom), Color.White.ToRGBColor()); stopTextButton.Text = "Stop"; stopTextButton.OnReleased += control => _manager.Stop(); stopTextButton.MakeDefault(); TextButton resetTextButton = new TextButton(_page, "ResetLink", new Point(0, 2), new Vector2(Cells.Body.X, stopTextButton.Body.Bottom), Color.White.ToRGBColor()); resetTextButton.Text = "ResetTimer"; resetTextButton.OnReleased += control => ResetCells(); resetTextButton.MakeDefault(); LinkLabel downMillisecondsLink = new LinkLabel(_page, "downMillisecondsLink", new Point(1, 0)); downMillisecondsLink.Body.Position = new Vector2(Cells.Body.X + 100, startTextButton.Body.Bottom); downMillisecondsLink.Text = "<-"; downMillisecondsLink.OnDown += control => _manager.UpdateTimer.Milliseconds -= 50; _millisecondsText = new Label(_page, "millisecondsText", new Point(2, 0)); _millisecondsText.Body.Position = new Vector2(downMillisecondsLink.Body.Right + 2, startTextButton.Body.Bottom); _millisecondsText.Text = _manager.UpdateTimer.Milliseconds.ToString(); LinkLabel upMillisecondsLink = new LinkLabel(_page, "upMillisecondsLink", new Point(3, 0)); upMillisecondsLink.Body.Position = new Vector2(_millisecondsText.Body.Right + 25, startTextButton.Body.Bottom); upMillisecondsLink.Text = "->"; upMillisecondsLink.OnDown += control => _manager.UpdateTimer.Milliseconds += 50; MakeNextColorButton(Color.Red.ToRGBColor()); MakeNextColorButton(Color.Orange.ToRGBColor()); MakeNextColorButton(Color.Yellow.ToRGBColor()); MakeNextColorButton(Color.Green.ToRGBColor()); MakeNextColorButton(Color.LightBlue.ToRGBColor()); MakeNextColorButton(Color.Blue.ToRGBColor()); MakeNextColorButton(Color.MediumPurple.ToRGBColor()); }
public override void Initialize() { base.Initialize(); ControlHandler ch = new ControlHandler(this); _ptm = new ParticleTestManager(this); var page = new Page(this, "Page"); page.Show(); _screeninfo = new Label(page, "ScreenInfo", new Point(0, 0)); _screeninfo.Body.Position = Vector2.One * 20; _strengthText = new Label(page, "StrengthText", new Point(0, 1)); _strengthText.Text = "Strength:"; _strengthText.Body.Position = new Vector2(20, 50); _strengthDown = new LinkLabel(page, "StrengthDown", new Point(1, 1)); _strengthDown.Text = "<-"; _strengthDown.Body.Position = new Vector2(_strengthText.Body.BoundingRect.Right + 5, 50); _strengthDown.OnDown += control => _ptm.Spawner.Strength -= STRENGTHSTEP; _strengthValue = new Label(page, "StrengthValue", new Point(2, 1)); _strengthValue.Text = _ptm.Spawner.Strength.ToString(); _strengthValue.Body.Position = new Vector2(_strengthDown.Body.BoundingRect.Right + 5, 50); _strengthUp = new LinkLabel(page, "StrengthUp", new Point(3, 1)); _strengthUp.Text = "->"; _strengthUp.Body.Position = new Vector2(_strengthValue.Body.BoundingRect.Right + 5, 50); _strengthUp.OnDown += control => _ptm.Spawner.Strength += STRENGTHSTEP; _gravityText = new Label(page, "GravityText", new Point(0, 2)); _gravityText.Text = "Gravity:"; _gravityText.Body.Position = new Vector2(20, 80); _gravityXDown = new LinkLabel(page, "GravityXDown", new Point(1, 2)); _gravityXDown.Text = "<-"; _gravityXDown.Body.Position = new Vector2(_gravityText.Body.BoundingRect.Right + 5, 80); _gravityXDown.OnDown += control => _ptm.Spawner.Acceleration.X -= GRAVITYSTEP; _gravityXValue = new Label(page, "GravityXValue", new Point(2, 2)); _gravityXValue.Text = "X:" + _ptm.Spawner.Acceleration.X.ToString(); _gravityXValue.Body.Position = new Vector2(_gravityXDown.Body.BoundingRect.Right + 5, 80); _gravityXUp = new LinkLabel(page, "GravityXUp", new Point(3, 2)); _gravityXUp.Text = "->"; _gravityXUp.Body.Position = new Vector2(_gravityXValue.Body.BoundingRect.Right + 5, 80); _gravityXUp.OnDown += control => _ptm.Spawner.Acceleration.X += GRAVITYSTEP; _gravityYDown = new LinkLabel(page, "GravityYDown", new Point(1, 3)); _gravityYDown.Text = "<-"; _gravityYDown.Body.Position = new Vector2(_gravityText.Body.BoundingRect.Right + 5, 110); _gravityYDown.OnDown += control => _ptm.Spawner.Acceleration.Y -= GRAVITYSTEP; _gravityYValue = new Label(page, "GravityYValue", new Point(2, 3)); _gravityYValue.Text = "Y:" + _ptm.Spawner.Acceleration.Y.ToString(); _gravityYValue.Body.Position = new Vector2(_gravityYDown.Body.BoundingRect.Right + 5, 110); _gravityYUp = new LinkLabel(page, "GravityYUp", new Point(3, 3)); _gravityYUp.Text = "->"; _gravityYUp.Body.Position = new Vector2(_gravityYValue.Body.BoundingRect.Right + 5, 110); _gravityYUp.OnDown += control => _ptm.Spawner.Acceleration.Y += GRAVITYSTEP; }