static int EnableWeaponStateSwtichable(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); EntityComponent.CombatStateChangeBehaviour obj = (EntityComponent.CombatStateChangeBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "EntityComponent.CombatStateChangeBehaviour"); bool arg0 = LuaScriptMgr.GetBoolean(L, 2); obj.EnableWeaponStateSwtichable(arg0); return(0); }
static int ChangeState(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); EntityComponent.CombatStateChangeBehaviour obj = (EntityComponent.CombatStateChangeBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "EntityComponent.CombatStateChangeBehaviour"); bool arg0 = LuaScriptMgr.GetBoolean(L, 2); bool arg1 = LuaScriptMgr.GetBoolean(L, 3); float arg2 = (float)LuaScriptMgr.GetNumber(L, 4); float arg3 = (float)LuaScriptMgr.GetNumber(L, 5); obj.ChangeState(arg0, arg1, arg2, arg3); return(0); }