public void UseSkill(Skill skill, int target, int caster = 0) { // ako je target = 0, skill pogadja player-a // a ako je 1, 2, 3 pogadja odgovarajuceg neprijatelja // caster = 0 player koristi skill // caster = 1, 2, 3 odgovarajuci neprijatelj koristi skill damageDealt = skill.GetPower(); EquipmentSlots equipment = playerParty[0].GetEquipment(); if (target == 0) { monsterParty[caster - 1].LoseMana(skill.GetManaCost()); damageDealt -= damageDealt * equipment.GetArmor().GetPower() / 100; playerParty[0].LoseHealth(damageDealt); if (playerParty[0].GetHealth() <= 0) { playerParty[0].SetID(0); } } else { playerParty[0].LoseMana(skill.GetManaCost()); damageDealt = damageDealt * equipment.GetPrimary().GetPower() / 100; if (damageDealt == 0) { damageDealt = (int)skill.GetPower() / 5; } monsterParty[target - 1].LoseHealth(damageDealt); if (monsterParty[target - 1].GetHealth() <= 0) { monsterParty[target - 1].SetID(0); } } }
public Character() { ID = 1; name = ""; LVL = 1; sprite = new Image(); maxHealth = 100; health = maxHealth; maxMana = 50; mana = maxMana; skills = new List <Skill>(); statusEffects = new List <StatusEffect>(); atributes = new Atributes(); inventory = new Inventory(); equipment = new EquipmentSlots(); }
public void SetEquipment(EquipmentSlots equipment) { this.equipment = equipment; }