public void Serialize(DataSerializer s) { EnhancedSinkhole d = Singleton <EnhancedDisastersManager> .instance.container.Sinkhole; serializeCommonParameters(s, d); s.WriteFloat(d.GroundwaterCapacity); s.WriteFloat(d.groundwaterAmount); }
public void Deserialize(DataSerializer s) { EnhancedSinkhole d = Singleton <EnhancedDisastersManager> .instance.container.Sinkhole; deserializeCommonParameters(s, d); d.GroundwaterCapacity = s.ReadFloat(); d.groundwaterAmount = s.ReadFloat(); }
public override void CopySettings(EnhancedDisaster disaster) { base.CopySettings(disaster); EnhancedSinkhole d = disaster as EnhancedSinkhole; if (d != null) { GroundwaterCapacity = d.GroundwaterCapacity; } }
public void CheckObjects() { if (ForestFire == null) { ForestFire = new EnhancedForestFire(); } if (Thunderstorm == null) { Thunderstorm = new EnhancedThunderstorm(); } if (Sinkhole == null) { Sinkhole = new EnhancedSinkhole(); } if (Tsunami == null) { Tsunami = new EnhancedTsunami(); } if (Tornado == null) { Tornado = new EnhancedTornado(); } if (Earthquake == null) { Earthquake = new EnhancedEarthquake(); } if (MeteorStrike == null) { MeteorStrike = new EnhancedMeteorStrike(); } AllDisasters.Clear(); AllDisasters.Add(ForestFire); AllDisasters.Add(Thunderstorm); AllDisasters.Add(Sinkhole); AllDisasters.Add(Tsunami); AllDisasters.Add(Tornado); AllDisasters.Add(Earthquake); AllDisasters.Add(MeteorStrike); }