public override void Draw(RenderTexture gui, Vector2i origin, RenderStates guiState) { RectangleShape frame = new RectangleShape(new Vector2f(32, 32)); frame.FillColor = Color.Red; Vector2f pos = new Vector2f((position + origin).X, (origin + position).Y); for (int i = 0; i < inventory.Count; i++) { frame.Position = pos + new Vector2f((i * 32) % (int)size.X, ((i * 32) / (int)size.X) * 32); gui.Draw(frame); if (inventory[i] != null) { Sprite itemSprite = inventory[i].item.itemSprite.GetSprite(); itemSprite.Position = pos + new Vector2f((i * 32) % (int)size.X, (i * 32) / (int)size.X * 32); itemCount.SetText(inventory[i].count.ToString()); itemCount.SetTextPosition("right", "bottom"); itemCount.SetRelativePosition(position + new Vector2i((i * 32) % (int)size.X - 16, (i * 32) / (int)size.X * 32)); gui.Draw(itemSprite); itemCount.Draw(gui, origin, guiState); } } if (hoveredIndex != -1 && inventory[hoveredIndex] != null) { itemName.SetText(inventory[hoveredIndex].item.name); itemName.SetTextPosition("left", "center"); RectangleShape backdrop = new RectangleShape(new Vector2f(itemName.size.X, itemName.size.Y)); backdrop.FillColor = new Color(64, 64, 64, 208); backdrop.Position = hoveredPosition; gui.Draw(backdrop); itemName.SetRelativePosition(new Vector2i((int)hoveredPosition.X, (int)hoveredPosition.Y)); itemName.Draw(gui, new Vector2i(0, 0), guiState); } base.Draw(gui, origin, guiState); }
/// <summary> /// A drop down menu implementation. Very quick if you are selecting from a range of enums. /// </summary> /// <param name="relativePosition"></param> /// <param name="componentSize"></param> /// <param name="listHeaders"></param> /// <param name="listValues"></param> public MenuListBox(Vector2i componentSize, string[] listHeaders, int[] listValues, SelectionMethod applySelection, Font font, uint charSize, int lineSpacing, int initialValue) { Initialize(componentSize); this.listHeaders = listHeaders; this.listValues = listValues; this.applySelection = applySelection; this.lineSpacing = lineSpacing; texts = new MenuText[listHeaders.Length]; selectedText = new MenuText(this.size, font, "", charSize, 0.6f); selectedText.SetRelativePosition(new Vector2i(0, -2)); selectedValue = initialValue; selectedText.SetText(listHeaders[initialValue]); selectedText.SetTextPosition("left", "center"); for (int i = 0; i < listHeaders.Length; i++) { texts[i] = new MenuText(this.size, font, listHeaders[i], charSize, 0.6f); AttachComponent(texts[i]); texts[i].SetText(listHeaders[i]); texts[i].SetTextPosition("left", "center"); texts[i].SetRelativePosition(new Vector2i(0, (i + 1) * (lineSpacing + 1) - 2)); attachedComponents.Clear(); } dropdownBox = new BoundingBox(new Vector2f(size.X, lineSpacing)); collisionBox = new BoundingBox(size + new Vector2i(size.Y, 0)); listboxState = ListBoxState.Normal; dropdownMainBox = CreateMenuGraphicArrayWithBorder(new FloatRect(96, 0, 96, 96), 10); dropdownArrow = CreateMenuGraphic(new FloatRect(416, 0, 96, 96), new Vector2i(size.Y, size.Y)); }
public MenuField(Vector2i componentSize, Font font, ParseField parseField) { Initialize(componentSize); textField = new MenuText(new Vector2i(size.X, size.Y), font, "", Convert.ToUInt32(size.Y - 4), size.Y); textField.SetTextPosition("left", "center"); textField.SetPivots("center", "center", "inside", 2); this.parseField = parseField; fieldState = FieldState.Normal; collisionBox = new BoundingBox(size); fieldBackGround = CreateMenuGraphicArrayWithBorder(new FloatRect(96, 0, 96, 96), 10); cursor = new RectangleShape(new Vector2f(1, textField.charSize - 4)); cursorCounter = 0; cursorRefresh = 30; }
public override void Draw(RenderTexture gui, Vector2i origin, RenderStates guiState) { RectangleShape frame = new RectangleShape(new Vector2f(32, 32)); frame.FillColor = Color.Red; Vector2f pos = new Vector2f((position + origin).X, (origin + position).Y); for (int i = 0; i < allowedRecipes.Length; i++) { frame.Position = pos + new Vector2f((i * 32) % (int)size.X, ((i * 32) / (int)size.X) * 32); gui.Draw(frame); Sprite recipeSprite = allowedRecipes[i].recipeSprite.GetSprite(); recipeSprite.Position = pos + new Vector2f((i * 32) % (int)size.X, (i * 32) / (int)size.X * 32); gui.Draw(recipeSprite); } if (hoveredIndex != -1) { recipeName.SetText(allowedRecipes[hoveredIndex].name); recipeName.SetTextPosition("left", "center"); recipeName.SetRelativePosition(new Vector2i((int)hoveredPosition.X, (int)hoveredPosition.Y)); recipeName.Draw(gui, new Vector2i(0, 0), guiState); } base.Draw(gui, origin, guiState); }
public void CreateMapGenMenu(SurfaceGenerator surfaceGenerator) { //Declaring elements Font mapGenFont = fontContainer.GetFont("SairaRegular"); MenuPanel worldMenu = new MenuPanel(new Vector2i(0, 0), new Vector2i(600, 500), new FloatRect(0, 0, 96, 96), 4, null, new Color(255, 255, 255, 224)); //Noise dropdowns string[] noiseNames = Enum.GetNames(typeof(FastNoise.NoiseType)); int[] noiseValues = new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; MenuListBox moistureNoiseType = new MenuListBox(new Vector2i(150, 25), noiseNames, noiseValues, surfaceGenerator.SetNoiseType, mapGenFont, 24, 24, 0); moistureNoiseType.tag = "moisture"; MenuText moistureNoiseText = new MenuText(new Vector2i(150, 25), mapGenFont, "Moisture Noise:", 24, 24); moistureNoiseText.SetTextPosition("right", "center"); MenuListBox elevationNoiseType = new MenuListBox(new Vector2i(150, 25), noiseNames, noiseValues, surfaceGenerator.SetNoiseType, mapGenFont, 24, 24, 0); elevationNoiseType.tag = "elevation"; MenuText elevationNoiseText = new MenuText(new Vector2i(150, 25), mapGenFont, "Elevation Noise:", 24, 24); elevationNoiseText.SetTextPosition("right", "center"); MenuListBox temperatureNoiseType = new MenuListBox(new Vector2i(150, 25), noiseNames, noiseValues, surfaceGenerator.SetNoiseType, mapGenFont, 24, 24, 0); MenuText temperatureNoiseText = new MenuText(new Vector2i(150, 25), mapGenFont, "Temperature Noise:", 24, 24); temperatureNoiseText.SetTextPosition("right", "center"); temperatureNoiseType.tag = "temperature"; //Surface size field MenuText surfaceSizeFieldTitle = new MenuText(new Vector2i(100, 25), mapGenFont, "Map size:", 24, 24); MenuField surfaceSizeField = new MenuField(new Vector2i(150, 25), mapGenFont, surfaceGenerator.ParseString); surfaceSizeField.tag = "surfacesize"; surfaceSizeField.AttachComponent(surfaceSizeFieldTitle); surfaceSizeFieldTitle.SetTextPosition("right", "center"); surfaceSizeFieldTitle.SetPivots("left", "center", "outside", 0); surfaceSizeFieldTitle.SetInitialPosition(surfaceSizeField); //Seed field MenuText seedFieldTitle = new MenuText(new Vector2i(100, 25), mapGenFont, "Map Seed:", 24, 24); MenuField seedField = new MenuField(new Vector2i(150, 25), mapGenFont, surfaceGenerator.ParseString); seedField.tag = "seed"; seedField.AttachComponent(seedFieldTitle); seedFieldTitle.SetTextPosition("right", "center"); seedFieldTitle.SetPivots("left", "center", "outside", 0); seedFieldTitle.SetInitialPosition(seedField); //Start game button MenuButton startGame = new MenuButton(new Vector2i(100, 40), program.SwitchGameState); MenuText startGameText = new MenuText(new Vector2i(100, 40), mapGenFont, "Start Game", 24, 24); startGame.AttachComponent(startGameText); startGameText.SetTextPosition("center", "center"); startGameText.SetPivots("center", "center", "inside", 0); startGame.tag = "inGame"; //Slider MenuSlider elevationFactor = new MenuSlider(5, surfaceGenerator.SetNoiseFactor, 0.5f, 1.5f, 1.0f); elevationFactor.tag = "elevation"; MenuText elevationSliderText = new MenuText(new Vector2i(150, 25), mapGenFont, "Elevation Factor", 24, 24); MenuSlider moistureFactor = new MenuSlider(5, surfaceGenerator.SetNoiseFactor, 0.5f, 1.5f, 1.0f); moistureFactor.tag = "moisture"; MenuText moistureSliderText = new MenuText(new Vector2i(150, 25), mapGenFont, "Moisture Factor", 24, 24); MenuSlider temperatureFactor = new MenuSlider(5, surfaceGenerator.SetNoiseFactor, 0.5f, 1.5f, 1.0f); MenuText temperatureSliderText = new MenuText(new Vector2i(150, 25), mapGenFont, "Temperature Factor", 24, 24); temperatureFactor.tag = "temperature"; //Attaching Elements worldMenu.AttachComponent(startGame); worldMenu.AttachComponent(seedField); worldMenu.AttachComponent(surfaceSizeField); worldMenu.AttachComponent(temperatureNoiseType); worldMenu.AttachComponent(elevationNoiseType); worldMenu.AttachComponent(moistureNoiseType); worldMenu.AttachComponent(moistureNoiseText); worldMenu.AttachComponent(temperatureNoiseText); worldMenu.AttachComponent(elevationNoiseText); worldMenu.AttachComponent(elevationFactor); worldMenu.AttachComponent(moistureFactor); worldMenu.AttachComponent(temperatureFactor); worldMenu.AttachComponent(elevationSliderText); worldMenu.AttachComponent(moistureSliderText); worldMenu.AttachComponent(temperatureSliderText); //Positioning elements seedField.SetRelativePosition(new Vector2i(100, 25)); surfaceSizeField.SetPivots("bottom", "center", "outside", 25); surfaceSizeField.SetInitialPosition(seedField); startGame.SetPivots("bottom", "right", "inside", 25); startGame.SetInitialPosition(); worldMenu.SetInitialPosition(camera.GetGUIView()); elevationFactor.SetInitialPosition(camera.GetGUIView()); moistureFactor.SetPivots("bottom", "center", "outside", 25); moistureFactor.SetInitialPosition(elevationFactor); temperatureFactor.SetPivots("bottom", "center", "outside", 25); temperatureFactor.SetInitialPosition(moistureFactor); moistureNoiseType.SetPivots("top", "right", "inside", 25); moistureNoiseType.SetInitialPosition(camera.GetGUIView()); elevationNoiseType.SetPivots("bottom", "center", "outside", 25); elevationNoiseType.SetInitialPosition(moistureNoiseType); temperatureNoiseType.SetPivots("bottom", "center", "outside", 25); temperatureNoiseType.SetInitialPosition(elevationNoiseType); moistureNoiseText.SetRelativePosition(moistureNoiseType.position - new Vector2i(230, 0)); elevationNoiseText.SetRelativePosition(elevationNoiseType.position - new Vector2i(230, 0)); temperatureNoiseText.SetRelativePosition(temperatureNoiseType.position - new Vector2i(230, 0)); moistureSliderText.SetRelativePosition(moistureFactor.position - new Vector2i(150, 0)); elevationSliderText.SetRelativePosition(elevationFactor.position - new Vector2i(150, 0)); temperatureSliderText.SetRelativePosition(temperatureFactor.position - new Vector2i(150, 0)); //Finalize into menu container menuContainer.AttachMenu(worldMenu); }