public void World_Tick() { if (e.State == GAME_STATE.STATE_WORLD && e.getScene().State == SCENE_STATE.STATE_READY && e.getNetwork().State == NETWORK_STATE.STATE_CONNECTED) { if (Player_Self != null && Player_Self.Ready) { e.getNetwork().net_sendPlayerStateUpdate(); } /*if (PlayerList.Count > 0) * { * foreach (PlayerData playerData in PlayerList) * { * if (playerData.Object != null) * { * if (playerData.LerpPos != null && playerData.LerpPos != Vector3.zero) * { * playerData.Object.transform.position = Vector3.Lerp(playerData.Object.transform.position, playerData.LerpPos, Time.fixedDeltaTime * 2.5f); * } * if (playerData.LerpRot != null) * { * playerData.Object.transform.rotation = Quaternion.Lerp(playerData.Object.transform.rotation, playerData.LerpRot, Time.fixedDeltaTime * 2.5f); * } * } * } * } * if (NPCList.Count > 0) * { * foreach (NPCData npcData in NPCList) * { * npcData.getNPCInfo().client_behaviorUpdate(); * } * }*/ } }
public void ui_login_VerifyLogin() { string name = login_Username.text; if (name.Length == 0) { ui_login_Disconnected("You must type in a name between 3 and 12 characters."); return; } else if (name.Length < 3) { ui_login_Disconnected("Name is too short. It must be more than 3 characters."); return; } else if (name.Length >= 13) { ui_login_Disconnected("Name is too long. It must be less than 12 characters."); return; } e.getNetwork().net_loginConnect(); }
void scene_OnLevelLoad(Scene scene, LoadSceneMode mode) { State = SCENE_STATE.STATE_READY; if (scene.name == "World_Client") { FirstRun = false; //e.getWorld().world_CollectDefaultEntities(); e.getNetwork().net_sendPlayerReady(); } if (scene.name == "Startup_Client") { if (!FirstRun) { e.getUI().ui_ShowLoading(false); e.getUI().ui_login_Disconnected("Disconnected."); } } }
public void combat_attemptCastSkill(BaseSkill s) { bool validTargetEnemy = false; bool validTargetFriendly = false; bool validTargetSelf = false; if (State == COMBAT_STATE.STATE_DEAD) { e.getUI().ui_ingame_DisplayError("You are dead."); return; } else if (onGlobalCooldown) { e.getUI().ui_ingame_DisplayError("You can't cast that yet."); return; } else if (s.onCooldown) { e.getUI().ui_ingame_DisplayError("That skill isn't ready yet."); return; } else if (CombatTarget != null) { // if(CombatTarget.isNPC) // { if (CombatTarget.Faction == AI_Faction.Hostile) { if (s.allowedTargets.Contains(Skill_Targets.Enemy)) { validTargetEnemy = true; } else if (s.allowedTargets.Contains(Skill_Targets.Self)) { validTargetSelf = true; } else { e.getUI().ui_ingame_DisplayError("Invalid target."); return; } //Enemy target and non-friendly spell } else if (CombatTarget.Faction == AI_Faction.Friendly || CombatTarget.Faction == AI_Faction.Neutral) { if (s.allowedTargets.Contains(Skill_Targets.Enemy)) { e.getUI().ui_ingame_DisplayError("You can't attack that target."); return; } else if (s.allowedTargets.Contains(Skill_Targets.Friendly)) { validTargetFriendly = true; } else if (s.allowedTargets.Contains(Skill_Targets.Self)) { validTargetSelf = true; } //Enemy target and non-friendly spell } // } // else // { // e.getUI().ui_ingame_DisplayError("Invalid target."); // return; // } } else { e.getUI().ui_ingame_DisplayError("Invalid target."); return; } if (e.getWorld().Player_Self.Energy < s.energyCost) { e.getUI().ui_ingame_DisplayError("Not enough mana."); return; } if (validTargetFriendly || validTargetEnemy) { e.StartCoroutine(combat_globalCooldownStart()); e.getNetwork().net_sendCastSpell(CombatTarget.uniqueID, s.skillID); //e.getWorld().world_castSpellFromPlayer(); } else if (validTargetSelf) { e.StartCoroutine(combat_globalCooldownStart()); e.getNetwork().net_sendCastSpell(e.getWorld().Player_Self.PlayerID, s.skillID); } //combat_castSkill(validTargetEnemy, validTargetFriendly, validTargetSelf); }
public void init(Client_Engine eng) { e = eng; // Global ui objects IngameUI_Root = e.IngameRoot; LoginUI_Root = e.LoginRoot; // Login ui objects login_Username = e.LoginName.GetComponent <InputField>(); login_Password = e.LoginPassword.GetComponent <InputField>(); login_LoginButton = e.LoginButton.GetComponent <Button>(); login_ErrorText = e.LoginError.GetComponent <Text>(); //EventDelegate.Add(login_LoginButton.onClick, e.getNetwork().net_loginConnect); login_LoginButton.onClick.AddListener(ui_login_VerifyLogin); LoginUI_Root.SetActive(true); // Lobby screen things LobbyUI_Root = e.LobbyRoot; Lobby = e.Lobby.GetComponent <UI_Lobby>(); Lobby.Init(); Lobby.onCreateCharacter.AddListener(delegate { e.getNetwork().net_lobbyAskCreateCharacter(Lobby.preview_CharacterData); }); Lobby.onDeleteCharacter.AddListener(delegate { e.getNetwork().net_lobbyAskDeleteCharacter(Lobby.SelectedCharacter); }); Lobby.onEnterWorld.AddListener(delegate { e.getNetwork().net_lobbyAskWorldConnect(Lobby.SelectedCharacter); }); Lobby.onLogout.AddListener(delegate { e.getNetwork().net_FullClientDisconnect(); ui_login_Disconnected("Logged out."); }); // Loading screen LoadingUI_Root = e.LoadingRoot; loading_Slider = e.LoadingSlider.GetComponent <Slider>(); // Ingame chat ui objects chat_Prefab = e.ChatPrefab; //chat_Panel = e.ChatPanel.GetComponent<Image>(); chat_Input = e.ChatInput.GetComponent <InputField>(); chat_Grid = e.ChatGrid; chat_Scrollbar = e.ChatScrollbar.GetComponent <Scrollbar>(); //chat_Button = e.ChatButton.GetComponent<UIButton>(); // Ingame things nameplate_Parent = e.NameplateParent; nameplate_Prefab = e.NameplatePrefab; nameplateNPC_Prefab = e.NameplateNPCPrefab; nameplateFloatingText_Prefab = e.NamePlateFloatingTextPrefab; player_HEERoot = e.HEEParent; player_HealthBar = e.PlayerHealthBar.GetComponent <Slider>(); player_EnergyBar = e.PlayerEnergyBar.GetComponent <Slider>(); player_EXPBar = e.PlayerEXPBar.GetComponent <Slider>(); //Actionbar foreach (Transform t in e.ActionbarParent.transform) { ActionbarButtons.Add(t.GetComponent <SkillButton>()); } int sI = 0; foreach (SkillButton s in ActionbarButtons) { int ind = sI; s.castButton.onClick.AddListener(delegate { ui_ingame_onSkillClick(ind); }); s.onHover.AddListener(delegate { ui_ingame_onSkillHoverStart(ind); }); s.onExit.AddListener(delegate { ui_ingame_onSkillHoverEnd(ind); }); sI++; } //Tooltip tooltip_Parent = e.TooltipParent; tooltip_Icon = e.TooltipIcon.GetComponent <Image>(); tooltip_Title = e.TooltipTitle.GetComponent <Text>(); tooltip_Description = e.TooltipDesc.GetComponent <Text>(); //Quest Tracker QuestTracker = e.QuestTracker.GetComponent <UI_QuestTracker>(); QuestPopup = e.QuestPopup.GetComponent <Window_QuestPopup>(); QuestPopup.onAcceptQuest.AddListener(delegate { ui_ingame_askAcceptQuest(); }); QuestPopup.onCompleteQuest.AddListener(delegate { ui_ingame_askCompleteQuest(); }); ingame_ErrorText = e.IngameErrorText.GetComponent <Text>(); //EventDelegate.Add(chat_Button.onClick, e.getNetwork().net_sendChatMessage); }