protected override void LoadContent(GraphicInfo GraphicInfo, GraphicFactory factory ,IContentManager contentManager)
        {
            base.LoadContent(GraphicInfo, factory, contentManager);
            {
                SimpleModel simpleModel = new SimpleModel(factory, "Model//cenario");
                BulletTriangleMesh tmesh = new BulletTriangleMesh(simpleModel, Vector3.Zero, Matrix.Identity, Vector3.One);
                ForwardXNABasicShader shader = new ForwardXNABasicShader(ForwardXNABasicShaderDescription.Default());
                ForwardMaterial fmaterial = new ForwardMaterial(shader);
                IObject obj = new IObject(fmaterial, simpleModel, tmesh);
                this.World.AddObject(obj);
            }

            BallThrowBullet BallThrowBullet = new BallThrowBullet(this.World, GraphicFactory);

            this.World.CameraManager.AddCamera(new CameraFirstPerson(GraphicInfo));
        }
예제 #2
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        protected override void LoadContent(GraphicInfo GraphicInfo, GraphicFactory factory, IContentManager contentManager)
        {
            base.LoadContent(GraphicInfo, factory, contentManager);
            {
                SimpleModel           simpleModel = new SimpleModel(factory, "Model//cenario");
                BulletTriangleMesh    tmesh       = new BulletTriangleMesh(simpleModel, Vector3.Zero, Matrix.Identity, Vector3.One);
                ForwardXNABasicShader shader      = new ForwardXNABasicShader(ForwardXNABasicShaderDescription.Default());
                ForwardMaterial       fmaterial   = new ForwardMaterial(shader);
                IObject obj = new IObject(fmaterial, simpleModel, tmesh);
                this.World.AddObject(obj);
            }

            BallThrowBullet BallThrowBullet = new BallThrowBullet(this.World, GraphicFactory);

            this.World.CameraManager.AddCamera(new CameraFirstPerson(GraphicInfo));
        }