private void createNewScene() { this._graph = new SceneGraph(); this._editorScripts.BindType("scene", this._graph); this._graph.RootNode.Id = "DefaultScene"; ClearColorNode clearNode = new ClearColorNode(); clearNode.Id = "ClearColor"; clearNode.ClearColor = Color.CornflowerBlue; this._graph.RootNode.Children.Add(clearNode); PrimitiveNode triangle = new PrimitiveNode(); triangle.Id = "SimpleTriangle"; VertexNode p1 = new VertexNode(); p1.Id = "triangle_p1"; p1.Position = new OpenTK.Vector3(-0.5f, -0.5f, 1f); ColorNode c1 = new ColorNode(); c1.Id = "triangle_color_p1"; c1.Color = Color.Red; p1.Children.Add(c1); VertexNode p2 = new VertexNode(); p2.Id = "triangle_p2"; p2.Position = new OpenTK.Vector3(0.5f, -0.5f, 1f); ColorNode c2 = new ColorNode(); c2.Id = "triangle_color_p2"; c2.Color = Color.Green; p2.Children.Add(c2); VertexNode p3 = new VertexNode(); p3.Id = "triangle_p3"; p3.Position = new OpenTK.Vector3(0f, 0.5f, 1f); ColorNode c3 = new ColorNode(); c3.Id = "triangle_color_p3"; c3.Color = Color.Blue; p3.Children.Add(c3); triangle.Children.Add(p1); triangle.Children.Add(p2); triangle.Children.Add(p3); this._graph.RootNode.Children.Add(triangle); TextNode welcome = new TextNode(); welcome.Text = "Welcome to EngineTK"; welcome.TextHandler.Color = Color.Black; welcome.TextHandler.Alignment = OpenTK.Graphics.TextAlignment.Near; this._graph.RootNode.Children.Add(welcome); this._previewControl.Refresh(); this.startBuildGraph(); }
private void _menuSceneLoad_Click(object sender, EventArgs e) { DialogResult result = this._openFileDialog.ShowDialog(); if (result == DialogResult.OK) { Stream stream = this._openFileDialog.OpenFile(); XmlSerializer serializer = this._addonManager.CreateXmlSerializer(); this._graph = (SceneGraph)serializer.Deserialize(stream); stream.Close(); this.startBuildGraph(); } }