public extern static void SDK_IPass_BindCBuffAll(NativePointer self, CShaderProgram.NativePointer shaderProgram, UInt32 cbIndex, CConstantBuffer.NativePointer CBuffer);
public extern static CConstantBuffer.NativePointer SDK_IRenderContext_CreateConstantBuffer(CRenderContext.NativePointer self, CShaderProgram.NativePointer program, int index);
public extern static void SDK_IPass_BindGpuProgram(NativePointer self, CShaderProgram.NativePointer GpuProgram);
public extern static vBOOL SDK_IConstantBuffer_IsSameVars(NativePointer self, CShaderProgram.NativePointer program, UInt32 cbIndex);