public void RegisterMesh(SceneDataManager scene, Graphics.Mesh.CGfxMesh mesh) { for (int i = 0; i < mesh.MtlMeshArray.Length; i++) { var materailId = scene.GetOrAddMaterialId(mesh.MtlMeshArray[i].MtlInst); } }
public void AddMeshInstance(SceneDataManager scene, Graphics.Mesh.CGfxMesh mesh, GamePlay.Component.GPlacementComponent placement) { }