예제 #1
0
 void EffectEditor_Load(object sender, EventArgs e)
 {
     EngineDLL.SetAppDataPath("../../Demo.CSharp/Asset/");
     EngineDLL.InitilizeEngine();
     EngineDLL.SetupRenderSystem(sceneContener.Handle, sceneContener.Width, sceneContener.Height);
     EngineDLL.StartAppliaction();
     //EngineDLL.CreateEditorGrid();
     isLoaded = true;
 }
예제 #2
0
 private void timer1_Tick(object sender, EventArgs e)
 {
     if (!isLoaded)
     {
         return;
     }
     EngineDLL.EngineUpdate();
     frameSpeed.Text = m_fps.ToString();
     srv.Tick(0.2f);
 }