void EffectEditor_Load(object sender, EventArgs e) { EngineDLL.SetAppDataPath("../../Demo.CSharp/Asset/"); EngineDLL.InitilizeEngine(); EngineDLL.SetupRenderSystem(sceneContener.Handle, sceneContener.Width, sceneContener.Height); EngineDLL.StartAppliaction(); //EngineDLL.CreateEditorGrid(); isLoaded = true; }
private void timer1_Tick(object sender, EventArgs e) { if (!isLoaded) { return; } EngineDLL.EngineUpdate(); frameSpeed.Text = m_fps.ToString(); srv.Tick(0.2f); }