예제 #1
0
        private void OnSetupSettings(TempObject tmp, Vector3 position, Quaternion rotation, bool newRandom = false)
        {
            Renderer renderer = tmp.toGameObject().GetComponent<Renderer>();
            Bounds   bounds;

                if (renderer!=null) {
                    bounds = renderer.bounds;
                } else {
                    bounds = new Bounds();
                }

            if (newRandom)
                Generator.generateRandom(tmp);

            if (windowGUI.generateRandomPosition)
                tmp.PositionOffset = Generator.generatePosition(tmp.PositionRandom, position, rotation, bounds, tmp.toGameObject().transform.lossyScale, windowGUI.offsetFromValue, windowGUI.offsetToValue, windowGUI.brushSize, windowGUI.useRaycast);

            if (windowGUI.generateRandomRotation)
                tmp.RotationOffset = Generator.generateRotation(tmp.PositionRandom, windowGUI.minRotationXValue, windowGUI.maxRotationXValue, windowGUI.minRotationYValue, windowGUI.maxRotationYValue, windowGUI.minRotationZValue, windowGUI.maxRotationZValue);

            if (windowGUI.generateChangeScale)
                tmp.ScaleOffset = Generator.generateScale(tmp.PositionRandom, windowGUI.minScaleXValue, windowGUI.maxScaleXValue, windowGUI.minScaleYValue, windowGUI.maxScaleYValue, windowGUI.minScaleZValue, windowGUI.maxScaleZValue);

            tmp.SetupSettings(position, rotation); // устанавливаем свойства
        }
예제 #2
0
파일: Generator.cs 프로젝트: Baensi/Assets
 public static void generateRandom(TempObject tmp)
 {
     tmp.PositionRandom = new Vector3(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
 }
예제 #3
0
        private void OnGenerateObject(Vector3 position, Quaternion rotation)
        {
            if (windowGUI.PrefabObject==null) return;

            TempObject tmp = new TempObject((GameObject)Instantiate(windowGUI.PrefabObject, position, rotation));
            tmp.toGameObject().transform.parent = getTmpContainer().transform;

                OnSetupSettings(tmp, position, rotation, true);

            tmpData.Add(tmp);
        }