/// <summary> /// Used for initializing the engine. /// </summary> /// <param name="gameref">A reference to the game class.</param> public void Initialize(TPGame gameref) { GameRef = gameref; TextureManager = new TPTextureManager(gameref); FontManager = new TPFontManager(gameref); Audio = new TPAudioManager(gameref); State = new TPStateMachine(); Input = new TPInput(); Rand = new Random(); SpriteDictionary = new Dictionary <string, TPSprite>(); StringDictionary = new Dictionary <string, TPString>(); }
/// <summary> /// Used for initializing the engine. /// </summary> /// <param name="gameref">A reference to the game class.</param> public void Initialize(TPGame gameref) { GameRef = gameref; TextureManager = new TPTextureManager(gameref); FontManager = new TPFontManager(gameref); Audio = new TPAudioManager(gameref); State = new TPStateMachine(); Input = new TPInput(); Rand = new Random(); SpriteDictionary = new Dictionary<string, TPSprite>(); StringDictionary = new Dictionary<string, TPString>(); }