public Town(int ID) { TownID = ID; switch (ID) { case 0: Name = "Lancaster"; PreviousTownName = "Home"; NextTownName = "Doveport"; Descriptor = "small town"; DepartureString = "You decide to head for greener pastures."; Quest1.SetQuest(0); Quest2.SetQuest(1); GBPValue = 250; Townsfolk.Add(new Enemy("Citizen", 0, 0, 0, 5, 15)); Townsfolk.Add(new Enemy("Citizen", 0, 0, 0, 5, 15)); Townsfolk.Add(new Enemy("Citizen", 0, 0, 0, 5, 15)); Townsfolk.Add(new Enemy("Guard", 6, 0, 1, 5, 25)); Townsfolk.Add(new Enemy("Guard", 6, 0, 1, 5, 25)); Townsfolk.Add(new Enemy("Guard", 6, 0, 1, 5, 25)); break; case 1: Name = "Doveport"; PreviousTownName = "Lancaster"; NextTownName = "Venzor"; Descriptor = "town"; DepartureString = "Doveport has given everything it has to offer, and have you decided to move on."; Quest1.SetQuest(2); Quest2.SetQuest(3); GBPValue = 300; Townsfolk.Add(new Enemy("Citizen", 3, 0, 0, 7, 25)); Townsfolk.Add(new Enemy("Citizen", 3, 0, 0, 7, 25)); Townsfolk.Add(new Enemy("Citizen", 3, 0, 0, 8, 25)); Townsfolk.Add(new Enemy("Citizen", 3, 0, 0, 10, 25)); Townsfolk.Add(new Enemy("Guard", 11, 0, 1, 5, 30)); Townsfolk.Add(new Enemy("Guard", 11, 0, 1, 5, 30)); Townsfolk.Add(new Enemy("Guard", 11, 0, 1, 5, 30)); Townsfolk.Add(new Enemy("Guard", 11, 0, 1, 5, 30)); Townsfolk.Add(new Enemy("Guard", 11, 0, 1, 5, 30)); break; case 2: Name = "Venzor"; PreviousTownName = "Doveport"; NextTownName = "Fallholt"; Descriptor = "bustling city"; DepartureString = "You decide to close the distance to the Royal Palace once again."; Quest1.SetQuest(4); Quest2.SetQuest(5); GBPValue = 500; Townsfolk.Add(new Enemy("Citizen", 5, 0, 0, 15, 15)); Townsfolk.Add(new Enemy("Citizen", 5, 0, 0, 15, 15)); Townsfolk.Add(new Enemy("Citizen", 5, 0, 0, 15, 15)); Townsfolk.Add(new Enemy("Citizen", 5, 0, 0, 15, 15)); Townsfolk.Add(new Enemy("Guard", 12, 0, 2, 5, 35)); Townsfolk.Add(new Enemy("Guard", 13, 0, 2, 5, 35)); Townsfolk.Add(new Enemy("Guard", 13, 0, 2, 5, 35)); Townsfolk.Add(new Enemy("Guard", 13, 0, 2, 5, 35)); Townsfolk.Add(new Enemy("Guard", 15, 0, 2, 5, 40)); break; case 3: Name = "Fallholt"; PreviousTownName = "Venzor"; NextTownName = "The Royal Palace"; Descriptor = "royal city"; DepartureString = "The time has come, you start walking towards the entrance of the Royal Palace."; Quest1.SetQuest(6); Quest2.SetQuest(7); GBPValue = 1000; Townsfolk.Add(new Enemy("Citizen", 5, 5, 0, 130, 15)); Townsfolk.Add(new Enemy("Citizen", 5, 5, 0, 130, 15)); Townsfolk.Add(new Enemy("Citizen", 5, 5, 0, 132, 15)); Townsfolk.Add(new Enemy("Citizen", 5, 5, 0, 135, 15)); Townsfolk.Add(new Enemy("Guard", 18, 0, 3, 5, 50)); Townsfolk.Add(new Enemy("Guard", 19, 0, 3, 5, 55)); Townsfolk.Add(new Enemy("Guard", 20, 0, 3, 5, 55)); Townsfolk.Add(new Enemy("Guard", 20, 0, 3, 5, 60)); Townsfolk.Add(new Enemy("Guard", 21, 0, 3, 5, 75)); break; } }