예제 #1
0
파일: Good.cs 프로젝트: zy1911/JxqyHD
 public static bool CanEquip(Good good, Good.EquipPosition position)
 {
     return(good != null && good.Part == position);
 }
예제 #2
0
파일: Player.cs 프로젝트: wt616/JxqyHD
        /// <summary>
        ///
        /// </summary>
        /// <param name="equip"></param>
        /// <param name="currentEquip"></param>
        /// <param name="justEffectType">Don't applay Attack, Defend,Evade,LifeMax,ThewMax,ManaMax, just equip effect</param>
        public void Equiping(Good equip, Good currentEquip, bool justEffectType = false)
        {
            //Save for restore
            var life = Life;
            var thew = Thew;
            var mana = Mana;

            UnEquiping(currentEquip, justEffectType);
            if (equip != null)
            {
                if (!justEffectType)
                {
                    Attack  += equip.Attack;
                    Defend  += equip.Defend;
                    Evade   += equip.Evade;
                    LifeMax += equip.LifeMax;
                    ThewMax += equip.ThewMax;
                    ManaMax += equip.ManaMax;
                }

                switch (equip.TheEffectType)
                {
                case Good.GoodEffectType.ThewNotLoseWhenRun:
                    IsNotUseThewWhenRun = true;
                    break;

                case Good.GoodEffectType.ManaRestore:
                    IsManaRestore = true;
                    break;

                case Good.GoodEffectType.EnemyFrozen:
                    SetFlyIniAdditionalEffect(Magic.AddonEffect.Frozen);
                    break;

                case Good.GoodEffectType.EnemyPoisoned:
                    SetFlyIniAdditionalEffect(Magic.AddonEffect.Poision);
                    break;

                case Good.GoodEffectType.EnemyPetrified:
                    SetFlyIniAdditionalEffect(Magic.AddonEffect.Petrified);
                    break;
                }

                switch (equip.SpecialEffect)
                {
                case 1:    //不断恢复生命
                    _extraLifeRestorePercent = equip.SpecialEffectValue / 100.0f;
                    break;
                }

                if (!string.IsNullOrEmpty(equip.FlyIni))
                {
                    _flyIniReplace = Utils.GetMagic(equip.FlyIni, MagicFromCache);
                }
                if (!string.IsNullOrEmpty(equip.FlyIni2))
                {
                    _flyIni2Replace = Utils.GetMagic(equip.FlyIni2, MagicFromCache);
                }
            }

            //Restore
            Life = life;
            Thew = thew;
            Mana = mana;
        }