예제 #1
0
        internal void Remove(ref Int2 index, Grid2DEntry entry)
        {
            int cellIndex;
            int sortingHash;

            if (TryGetIndex(ref index, out cellIndex, out sortingHash))
            {
                cells.Elements[cellIndex].Remove(entry);
                if (cells.Elements[cellIndex].entries.Count == 0)
                {
                    //The cell is now empty.  Give it back to the pool.
                    GridCell2D toRemove = cells.Elements[cellIndex];
                    //There's no cleanup to do on the grid cell.
                    //Its list is empty, and the rest is just value types.
                    cells.RemoveAt(cellIndex);
                    cellPool.GiveBack(toRemove);
                    count--;
                }
            }


            //int sortingHash = index.GetSortingHash();
            //int minIndex = 0; //inclusive
            //int maxIndex = count; //exclusive
            //int i = 0;
            //while (maxIndex - minIndex > 0) //If the testing interval has a length of zero, we've done as much as we can.
            //{
            //    i = (maxIndex + minIndex) / 2;
            //    if (cells.Elements[i].sortingHash > sortingHash)
            //        maxIndex = i;
            //    else if (cells.Elements[i].sortingHash < sortingHash)
            //        minIndex = ++i;
            //    else
            //    {
            //        //Found an equal sorting hash!
            //        //The hash can collide, and we cannot add an entry to
            //        //an incorrect index.  It would break the 'cell responsibility'
            //        //used by the cell update process to avoid duplicate overlaps.
            //        //So, check if the index we found is ACTUALLY correct.
            //        if (cells.Elements[i].cellIndex.Y == index.Y && cells.Elements[i].cellIndex.Z == index.Z)
            //        {
            //            cells.Elements[i].Remove(entry);
            //            if (cells.Elements[i].entries.count == 0)
            //            {
            //                //The cell is now empty.  Give it back to the pool.
            //                var toRemove = cells.Elements[i];
            //                //There's no cleanup to do on the grid cell.
            //                //Its list is empty, and the rest is just value types.
            //                cells.RemoveAt(i);
            //                cellPool.GiveBack(toRemove);
            //                count--;
            //            }
            //            return;
            //        }
            //        //If it was not the correct index, let it continue searching.
            //    }

            //}
            ////Getting here should be impossible.
        }
예제 #2
0
        internal void Add(ref Int2 index, Grid2DEntry entry)
        {
            int cellIndex;
            int sortingHash;

            if (TryGetIndex(ref index, out cellIndex, out sortingHash))
            {
                cells.Elements[cellIndex].Add(entry);
                return;
            }

            GridCell2D cell = cellPool.Take();

            cell.Initialize(ref index, sortingHash);
            cell.Add(entry);
            cells.Insert(cellIndex, cell);
            count++;

            ////Take an index.  See if it's taken in the set.
            ////If it's already there, then add the entry to the cell.
            ////If it's not already there, create a new cell and add the entry to the cell and insert it at the index located.

            //int sortingHash = index.GetSortingHash();
            //int minIndex = 0; //inclusive
            //int maxIndex = count; //exclusive
            //int i = 0;
            //while (maxIndex - minIndex > 0) //If the testing interval has a length of zero, we've done as much as we can.
            //{
            //    i = (maxIndex + minIndex) / 2;
            //    if (cells.Elements[i].sortingHash > sortingHash)
            //        maxIndex = i;
            //    else if (cells.Elements[i].sortingHash < sortingHash)
            //        minIndex = ++i;
            //    else
            //    {
            //        //Found an equal sorting hash!
            //        //The hash can collide, and we cannot add an entry to
            //        //an incorrect index.  It would break the 'cell responsibility'
            //        //used by the cell update process to avoid duplicate overlaps.
            //        //So, check if the index we found is ACTUALLY correct.
            //        if (cells.Elements[i].cellIndex.Y == index.Y && cells.Elements[i].cellIndex.Z == index.Z)
            //        {
            //            cells.Elements[i].Add(entry);
            //            return;
            //        }
            //        //If it was not the correct index, let it continue searching.
            //    }

            //}
            //var cell = cellPool.Take();
            //cell.Initialize(ref index, sortingHash);
            //cell.Add(entry);
            //cells.Insert(i, cell);
            //count++;
        }
예제 #3
0
        internal bool TryGetCell(ref Int2 cellIndex, out GridCell2D cell)
        {
            int index;
            int sortingHash;

            if (TryGetIndex(ref cellIndex, out index, out sortingHash))
            {
                cell = cells.Elements[index];
                return(true);
            }

            cell = null;
            return(false);
        }