/// <summary> /// Builds a chunky mesh /// </summary> /// <param name="input">Geometry input</param> /// <returns>Returns the new chunky mesh</returns> public static ChunkyTriMesh Build(InputGeometry input) { var triangles = input.GetTriangles(); if (triangles.Any() && CreateChunkyTriMesh(triangles, 256, out ChunkyTriMesh chunkyMesh)) { return(chunkyMesh); } return(null); }
public TileCacheMeshProcess(InputGeometry geometry) { this.m_geom = geometry; }