/* * public bool AddEquipment(IEquipable equipable) * { * if (equipable.Exclusive) * { * foreach (IEquipable equipment in Equipables) * { * * } * } * * if (equipable.RequiresManip && Manip != null) * { * Equipables.Add(equipable); * return true; * } * * return false; * } */ // TODO FIX THIS public bool AddManipulator(Manipulator inMan) { if (Manip == null) { Manip = inMan; } return(true); }
public BodyPart(String name, double weight, int conLevel, Manipulator inMan = null) { Name = name; Weight = weight; ControversialLevel = conLevel; Manip = inMan; Equipables = new List <IEquipable>(); }