public GameStatusViewModel(OutbreakCounter outbreakCounter, InfectionRateCounter infectionRateCounter, ResearchStationCounter researchStationCounter, IEnumerable<IDiseaseCounterViewModel> diseaseCounterViewModels, Notifier notifier) { if (diseaseCounterViewModels == null) throw new ArgumentNullException("DiseaseCounterViewModels"); this.outbreakCounter = outbreakCounter; this.infectionRateCounter = infectionRateCounter; this.researchStationCounter = researchStationCounter; this.diseaseCounterViewModels = diseaseCounterViewModels; notifier.SubscribeToViewModel(this); }
public Game(IDataAccess dataAccess, IList<string> playerNames, Difficulty difficulty) { OutbreakCounter = new OutbreakCounter(); Diseases = dataAccess.GetDiseases(); Nodes = dataAccess.GetNodes(); Players = PlayerFactory.GetPlayers(playerNames); NodeCounters = GetNodeDiseaseCounter(Nodes, Diseases, OutbreakCounter); DiseaseCounters = GetDiseaseCounters(Diseases, NodeCounters, OutbreakCounter); SubscribeNodesToMovers(); SubscribeToPlayerCounters(); InfectionRateCounter = new InfectionRateCounter(); ResearchStationCounter = new ResearchStationCounter(); cityCards = GetCityCards(Nodes); infectionCards = GetInfectionCards(NodeCounters); infectionDeck = new InfectionDeck(infectionCards.ToList()); ActionCardManager = new ActionCardManager(Nodes, Players, ResearchStationCounter, infectionDeck); playerDeck = new PlayerDeck(new List<Card>(cityCards), new List<Card>() { ActionCardManager.GovernmentGrant, ActionCardManager.Airlift }); epidemicCards = GetEpidemicCards(InfectionRateCounter, infectionDeck); StartGame((int)difficulty); playerQueue = new PlayerQueue(Players.ToList()); Players = Players.OrderBy(i => i.TurnOrder); ActionManager = new ActionManager(); DrawManager = new DrawManager(playerDeck); DrawManager.DrawPhaseCompleted += DrawPhaseComplete; InfectionManager = new InfectionManager(InfectionRateCounter, infectionDeck); InfectionManager.InfectionPhaseCompleted += InfectionPhaseCompleted; //game over OutbreakCounter.GameOver += GameOverNotified; playerDeck.GameOver += GameOverNotified; foreach (DiseaseCounter dc in DiseaseCounters) { dc.GameOver += GameOverNotified; } //game won CureTracker = new CureTracker(Diseases); CureTracker.GameWon += GameWonNotified; NextPlayer(); }
public DiseaseCounter(Disease disease, IEnumerable<NodeDiseaseCounter> nodeCounters, OutbreakCounter outbreakCounter) { this.nodeCounters = nodeCounters; this.outbreakCounter = outbreakCounter; Disease = disease; Count = 24; foreach (NodeDiseaseCounter nodeCounter in nodeCounters) { nodeCounter.Infected += Infection; nodeCounter.ChainInfected += Infection; nodeCounter.Treated += Treatment; nodeCounter.Outbreak += Outbreak; nodeCounter.ChainOutbreak += ChainOutbreak; } }
private IEnumerable<NodeDiseaseCounter> GetNodeDiseaseCounter(IEnumerable<Node> nodes, IEnumerable<Disease> diseases, OutbreakCounter outbreakCounter) { List<NodeDiseaseCounter> nodeDiseaseCounters = new List<NodeDiseaseCounter>(); foreach (Disease disease in diseases) { foreach (Node node in nodes) { NodeDiseaseCounter ndc = new NodeDiseaseCounter(disease, node); nodeDiseaseCounters.Add(ndc); outbreakCounter.SubcribeToNodeDiseaseCounter(ndc); } } return nodeDiseaseCounters; }
private IEnumerable<DiseaseCounter> GetDiseaseCounters(IEnumerable<Disease> diseases, IEnumerable<NodeDiseaseCounter> nodeCounters, OutbreakCounter outbreakCounter) { List<DiseaseCounter> diseaseCounters = new List<DiseaseCounter>(); foreach (Disease disease in diseases) { diseaseCounters.Add(new DiseaseCounter(disease, nodeCounters.Where(i => i.Disease == disease).ToList(), outbreakCounter)); } return diseaseCounters; }