internal void Treat(TreatDiseaseItem treatDiseaseItem)
 {
     treatDiseaseItem.NodeDiseaseCounter.Treatment(treatDiseaseItem.TreatmentValue, player);
     player.ActionCounter.UseAction(treatDiseaseItem.Cost);
 }
 private void Treat(TreatDiseaseItem tdi)
 {
     ActionManager.TreatDisease(tdi);
 }
 internal bool CanTreat(TreatDiseaseItem treatDiseaseItem)
 {
     return treatDiseaseItem != null;
 }
 private bool CanTreat(TreatDiseaseItem tdi)
 {
    return ActionManager.CanTreatDisease(tdi);
 }