internal void Treat(TreatDiseaseItem treatDiseaseItem) { treatDiseaseItem.NodeDiseaseCounter.Treatment(treatDiseaseItem.TreatmentValue, player); player.ActionCounter.UseAction(treatDiseaseItem.Cost); }
private void Treat(TreatDiseaseItem tdi) { ActionManager.TreatDisease(tdi); }
internal bool CanTreat(TreatDiseaseItem treatDiseaseItem) { return treatDiseaseItem != null; }
private bool CanTreat(TreatDiseaseItem tdi) { return ActionManager.CanTreatDisease(tdi); }