internal void Relocate(OperationsRelocationItem ori)
 {
     if (CanRelocate(ori))
     {
         player.Move(ori.Destination);
         player.ActionCounter.UseAction(1);
         ori.DiscardOption.Discard();
         usedThisTurn = true;
     }
 }
 internal bool CanRelocate(OperationsRelocationItem ori)
 {
     return ori != null && ori.DiscardOption != null;
 }