public void RegisterDot(DamageOverTimeEffect dot) { if (!dot.Active) { Dots.Add(dot); dot.Active = true; } }
public Dart(Vector2 position) { Position = position; dot = new DamageOverTimeEffect(4, 100, false); }
public void RegisterDot(DamageOverTimeEffect dot) { if (!dot.Active) { Dots.Add(dot); dot.Active = true; } }
public Dart(Vector2 position) { Position = position; dot = new DamageOverTimeEffect(4, 100, false); }