public void SelectSprite(TileChangeOption option) { if (selectedTile == null) { return; } selectedTile.ChangeManualSprite(option.Sprite); }
public void Open(Tile tile) { if (tile.TileAsset is SpriteTileAsset == false) { Hide(); return; } Clear(); selectedTile = tile; SpriteTileAsset tileAsset = (SpriteTileAsset)tile.TileAsset; SetWindowPosition(new Vector2(tile.X, tile.Y)); window.gameObject.SetActive(true); foreach (Sprite s in tileAsset.RuleSprites) { TileChangeOption go = Instantiate(tileOptionPrefab, tileOptionParent); go.Initialize(this, s); options.Add(go); } }