public EOChatBubble(NPC following) : base(EOGame.Instance) { m_ref = following; isChar = false; DrawOrder = following.Index + (int)ControlDrawLayer.BaseLayer + 1; //use index for draw order _initLabel(); Visible = false; EOGame.Instance.Components.Add(this); }
public EONPCSpriteSheet(NPC npcToWatch) { npc = npcToWatch; }