예제 #1
0
 public EOChatBubble(NPC following)
     : base(EOGame.Instance)
 {
     m_ref = following;
     isChar = false;
     DrawOrder = following.Index + (int)ControlDrawLayer.BaseLayer + 1; //use index for draw order
     _initLabel();
     Visible = false;
     EOGame.Instance.Components.Add(this);
 }
예제 #2
0
 public EONPCSpriteSheet(NPC npcToWatch)
 {
     npc = npcToWatch;
 }