private void DrawAmmoPicker(SpriteBatch spriteBatch, EndlessAmmoPlayer modPlayer, ref string mouseText, ref Item hoverItem) { Main.HidePlayerCraftingMenu = true; int dx = LeftX; Color titleColor = new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor); Point mousePoint = new Point(Main.mouseX, Main.mouseY); Main.LocalPlayer.mouseInterface = true; Color locked = new Color(187, 187, 187, 187); float stringScale = 0.75f; float gap = 8; List <AmmoData> ammoData = new List <AmmoData>(); float widestAmmoName = 0; float stringHeight = Main.fontMouseText.LineSpacing; foreach (Item ammoItem in DataContainer.AmmoItems) { if (ammoItem.ammo != AmmoPicker) { continue; } bool unlocked = modPlayer.HasEndlessAmmoItemUnlocked(ammoItem.type); int count = modPlayer.CountItemsInInventory(ammoItem.type); AmmoData data = new AmmoData(ammoItem, unlocked, count, UNLOCK_AMOUNT); ammoData.Add(data); widestAmmoName = Math.Max( widestAmmoName, Math.Max( Main.fontMouseText.MeasureString(ammoItem.Name).X, Main.fontMouseText.MeasureString(data.UnlockString).X ) ); } Vector2 stringLeftAlignedVertCenter = new Vector2(0, stringHeight / 2); widestAmmoName *= stringScale; stringHeight *= stringScale; float lineHeight = stringHeight * 0.6f; foreach (EndlessAmmoType ammoType in DataContainer.EndlessAmmoTypes) { if (ammoType.Type == AmmoPicker) { ChatManager.DrawColorCodedString(spriteBatch, Main.fontMouseText, ammoType.Title, new Vector2(dx, 84f), titleColor, 0, Vector2.Zero, Vector2.One * 0.75f); break; } } float unit = 56 * Main.inventoryScale; Rect dropdownRect = new Rect( dx, 105f, unit + widestAmmoName + gap, Main.inventoryScale * (52 + (56 * Math.Min(3, ammoData.Count - 1))) ); // float scrollMin = 0; float scrollTop = (float)(ScrollPosition.GetValue() * unit); // float scrollMax = (ammoData.Count - 4) * unit; float scrollbarWidth = 20 * Main.inventoryScale; bool drawScrollbar = ammoData.Count > 4; if (drawScrollbar) { dropdownRect.Width += scrollbarWidth + 4; } ScalableItemSlot.DrawPanel(spriteBatch, dropdownRect, Main.inventoryScale); if (drawScrollbar) { Rect scrollbarRect = new Rect(dropdownRect.Right - scrollbarWidth - 4, dropdownRect.Y + 4, scrollbarWidth, dropdownRect.Height - 8); float offsetHeight = dropdownRect.Height; float scrollHeight = Main.inventoryScale * (52 + (56 * (ammoData.Count - 1))); Scrollbar.Draw(spriteBatch, scrollbarRect, offsetHeight, scrollHeight, scrollTop, Main.inventoryBack, Main.inventoryScale); MaskDrawTo(spriteBatch, 1 + (int)(Main.UIScale * dropdownRect.X), 1 + (int)(Main.UIScale * dropdownRect.Y), ((int)(Main.UIScale * dropdownRect.Width)) - 2, ((int)(Main.UIScale * dropdownRect.Height)) - 2 ); } Rect itemRect = new Rect(dx, 105 - scrollTop, 52, 52); itemRect.Dimensions *= Main.inventoryScale; Rect textRect = new Rect(itemRect.Position, unit + widestAmmoName, 52); textRect.Dimensions *= Main.inventoryScale; for (int i = 0; i < ammoData.Count; i++) { if (itemRect.Bottom < dropdownRect.Y) { itemRect.Y += unit; textRect.Y += unit; continue; } if (itemRect.Y > dropdownRect.Bottom) { break; } AmmoData ammo = ammoData[i]; ScalableItemSlot.DrawItem(spriteBatch, itemRect, ammo.Item, Main.inventoryBack, Main.inventoryScale); Vector2 position = itemRect.ClonePosition(); position.X += unit; position.Y += unit / 2 + 2; if (ammo.Unlocked) { ChatManager.DrawColorCodedStringWithShadow( spriteBatch, Main.fontMouseText, ammo.Item.Name, position, Color.White, 0f, stringLeftAlignedVertCenter, Vector2.One * stringScale ); } else { position.Y -= lineHeight / 2; ChatManager.DrawColorCodedStringWithShadow( spriteBatch, Main.fontMouseText, ammo.Item.Name, position, ammo.CanUnlock ? UnlockColor : locked, 0f, stringLeftAlignedVertCenter, Vector2.One * stringScale ); position.Y += lineHeight; ChatManager.DrawColorCodedStringWithShadow( spriteBatch, Main.fontMouseText, ammo.UnlockString, position, ammo.CanUnlock ? Color.White : locked, 0f, stringLeftAlignedVertCenter, Vector2.One * stringScale ); } if (textRect.Contains(mousePoint)) { if (Main.mouseLeft && Main.mouseLeftRelease) { if (ammo.Unlocked) { if (modPlayer.SelectUnlockedAmmo(ammo.Item.type)) { Main.PlaySound(SoundID.Grab); } AmmoPicker = AmmoID.None; break; } if (ammo.CanUnlock && !itemRect.Contains(mousePoint)) { if (modPlayer.UnlockEndlessAmmo(ammo.Item.type)) { Main.PlaySound(SoundID.Grab); } AmmoPicker = AmmoID.None; break; } } if (itemRect.Contains(mousePoint)) { hoverItem = ammo.Item; } else if (ammo.Unlocked) { mouseText = string.Format("Select {0}", ammo.Item.Name); } else if (ammo.CanUnlock) { mouseText = string.Format("Unlock {0}", ammo.Item.Name); } else { mouseText = string.Format("Unlock {0} ({1})", ammo.Item.Name, ammo.UnlockString); } } itemRect.Y += unit; textRect.Y += unit; } if (AmmoPicker != AmmoID.None && !dropdownRect.Contains(mousePoint) && Main.mouseLeft && Main.mouseLeftRelease) { Main.PlaySound(SoundID.MenuClose); AmmoPicker = AmmoID.None; } else if (PlayerInput.ScrollWheelDeltaForUI != 0) { int delta = PlayerInput.ScrollWheelDeltaForUI < 0 ? 1 : -1; int currentTarget = (int)ScrollPosition.Target; int newTarget = Math.Max(0, Math.Min(ammoData.Count - 4, delta + currentTarget)); if (currentTarget != newTarget) { Main.PlaySound(SoundID.MenuTick); ScrollPosition.SetValue(newTarget); } PlayerInput.ScrollWheelDeltaForUI = 0; } ResetMask(spriteBatch); }
private void DrawUnlockedAmmo(SpriteBatch spriteBatch, EndlessAmmoPlayer modPlayer, ref string mouseText, ref Item hoverAmmo) { Vector2 stringScale = Vector2.One * 0.75f; int dx = LeftX; Color titleColor = new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor); Point mousePoint = new Point(Main.mouseX, Main.mouseY); string EndlessAmmoLabel = "Endless Ammo"; ChatManager.DrawColorCodedString(spriteBatch, Main.fontMouseText, EndlessAmmoLabel, new Vector2(dx, 84f), titleColor, 0, Vector2.Zero, stringScale); Rect checkboxRect = new Rect(dx, 84, 16, 16); checkboxRect.X += (Main.fontMouseText.MeasureString(EndlessAmmoLabel) * stringScale).X + 4; EndlessAmmoInventory.SmallItemSlotTexture.Draw(spriteBatch, checkboxRect, Color.White, Main.inventoryScale); if (modPlayer.useEndlessAmmoFirst) { string checkmark = "✓"; Vector2 stringRect = Main.fontMouseText.MeasureString(checkmark) * stringScale; ChatManager.DrawColorCodedStringWithShadow( spriteBatch, Main.fontMouseText, checkmark, checkboxRect.Center(), Color.White, 0f, stringRect / 2, stringScale ); } if (checkboxRect.Contains(mousePoint)) { Main.LocalPlayer.mouseInterface = true; mouseText = "Use endless ammo first."; if (Main.mouseLeft && Main.mouseLeftRelease) { Main.PlaySound(SoundID.MenuTick); modPlayer.useEndlessAmmoFirst = !modPlayer.useEndlessAmmoFirst; } } Rect slotRect = new Rect(52, 52); slotRect.Dimensions *= Main.inventoryScale; int typeCount = DataContainer.EndlessAmmoTypes.Length; for (int i = 0; i < typeCount; i++) { int x = i / 4; int y = i % 4; slotRect.X = dx + x * DeltaX; slotRect.Y = (int)(105f + y * 56 * Main.inventoryScale); EndlessAmmoType AmmoType = DataContainer.EndlessAmmoTypes[i]; Item ammo = modPlayer.GetItemForEndlessAmmoType(AmmoType.Type); if (ammo.type == ItemID.None) { Item refItem = new Item(); refItem.SetDefaults(AmmoType.PreviewItemType); ScalableItemSlot.DrawPanel(spriteBatch, slotRect, Main.inventoryScale); ScalableItemSlot.DrawItem(spriteBatch, slotRect, refItem, PreviewColor, Main.inventoryScale); } else { ScalableItemSlot.DrawPanel(spriteBatch, slotRect, Main.inventoryScale); ScalableItemSlot.DrawItem(spriteBatch, slotRect, ammo, Main.inventoryBack, Main.inventoryScale); } if (modPlayer.CanUnlockAmmoForType(AmmoType.Type)) { Vector2 hPosition = slotRect.ClonePosition(); hPosition.X += 24; hPosition.Y += 4; ChatManager.DrawColorCodedStringWithShadow( spriteBatch, Main.fontMouseText, "!", hPosition, UnlockColor, 0f, Vector2.Zero, Vector2.One * 0.6f ); } if (AmmoPicker == AmmoID.None && slotRect.Contains(mousePoint)) { Main.LocalPlayer.mouseInterface = true; if (ammo.type != ItemID.None) { hoverAmmo = ammo; } else { mouseText = DataContainer.EndlessAmmoTypes[i].NoSelected; } if (Main.mouseLeft && Main.mouseLeftRelease) { Main.PlaySound(SoundID.MenuOpen); AmmoPicker = AmmoType.Type; } } } }