public void Vector3dApplyWorks() { var v = new Vector3d(1.11, 2.22, 3.33); v.Apply(Math.Round); Assert.True(v.Equivalent(new Vector3d(1, 2, 3))); v.Apply(val => { return val + 1; }); Assert.True(v.Equivalent(new Vector3d(2, 3, 4))); }
public void Vector3dNormalizedWorks() { var v = new Vector3d(12, 23, 34); var v2 = v.Normalized(); Assert.NotEqual(v, v2); Assert.True(v.Equivalent(new Vector3d(12, 23, 34))); Assert.Equal(1, v.Normalized().Magnitude()); }
public void Vector3dCloneWorks() { var v = new Vector3d(1, 2, 3); var v2 = v.Clone(); v2.X = 3; Assert.NotEqual(v, v2); Assert.True(v.Equivalent(new Vector3d(1, 2, 3))); }
public void Vector3dDividesCorrectly() { var v = new Vector3d(2, 4, 8); Assert.False(v == v / 1); Assert.False(v == v.Divide(1)); Assert.True(v.Equivalent(v / 1)); Assert.True(v.Equivalent(v.Divide(1))); Assert.True(new Vector3d(.5, .25, .125).Equivalent(1 / v)); Assert.True(new Vector3d(.5, .25, .125).Equivalent(v.DivideFrom(1))); Assert.True(new Vector3d(20, 40, 80).Equivalent(v / .1)); Assert.True(new Vector3d(20, 40, 80).Equivalent(v.Divide(.1))); }
public void Vector3dSubtractsCorrectly() { var v = new Vector3d(2, 3, 4); Assert.False(v == v - 0); Assert.False(v == v.Subtract(0)); Assert.False(-v == v.SubtractFrom(0)); Assert.True(v.Equivalent(v - 0)); Assert.True(v.Equivalent(v.Subtract(0))); Assert.True((-v).Equivalent(0 - v)); Assert.True((-v).Equivalent(v.SubtractFrom(0))); Assert.True((v - v).Equivalent(Vector3d.Zero)); Assert.True((v.Subtract(v)).Equivalent(Vector3d.Zero)); Assert.True((v - .1).Equivalent(new Vector3d(1.9, 2.9, 3.9))); Assert.True((v.Subtract(.1)).Equivalent(new Vector3d(1.9, 2.9, 3.9))); Assert.True((.1 - v).Equivalent(new Vector3d(-1.9, -2.9, -3.9))); Assert.True((v.SubtractFrom(.1)).Equivalent(new Vector3d(-1.9, -2.9, -3.9))); }
public void Vector3dAddsCorrectly() { var v = new Vector3d(2, 3, 4); Assert.False(v == v + 0); Assert.False(v == v.Add(0)); Assert.True(v.Equivalent(v + 0)); Assert.True(v.Equivalent(v.Add(0))); Assert.True((v + v).Equivalent(new Vector3d(4, 6, 8))); Assert.True(v.Add(v).Equivalent(new Vector3d(4, 6, 8))); Assert.True((v + .1).Equivalent(new Vector3d(2.1, 3.1, 4.1))); Assert.True(v.Add(.1).Equivalent(new Vector3d(2.1, 3.1, 4.1))); }