/// <summary> /// Should be called after training has completed and the iteration method /// will not be called any further. /// </summary> public virtual void FinishTraining() { #if !SILVERLIGHT if (this.statusUtil != null) { this.statusUtil.Finish(); this.statusUtil = null; } #endif Network.Structure.UpdateFlatNetwork(); }
/// <summary> /// Call the strategies before an iteration. /// </summary> public void PreIteration() { this.iteration++; #if !SILVERLIGHT if (this.statusUtil != null) { this.statusUtil.Update(); } else { if (this.Cloud != null) { this.statusUtil = new TrainingStatusUtility(this.Cloud, this); this.statusUtil.Update(); } } #endif foreach (IStrategy strategy in this.strategies) { strategy.PreIteration(); } }