public AmongUsGame(ILoggerFactory loggerFactory, MothershipCommArray comms) { this.Logger = loggerFactory.CreateLogger <AmongUsGame>(); this.Comms = comms; this._gameStarted = new AsyncEvent <AmongUsGame, GameStartAsyncEventArgs>("AMONGUS_GAME_STARTED", TimeSpan.Zero, this.AsyncEventExceptionHandler); this._gameEnded = new AsyncEvent <AmongUsGame, GameEndAsyncEventArgs>("AMONGUS_GAME_ENDED", TimeSpan.Zero, this.AsyncEventExceptionHandler); this._playerJoined = new AsyncEvent <AmongUsGame, PlayerAsyncEventArgs>("AMONGUS_PLAYER_JOINED", TimeSpan.Zero, this.AsyncEventExceptionHandler); this._playerLeft = new AsyncEvent <AmongUsGame, PlayerAsyncEventArgs>("AMONGUS_PLAYER_LEFT", TimeSpan.Zero, this.AsyncEventExceptionHandler); this._playerDied = new AsyncEvent <AmongUsGame, PlayerAsyncEventArgs>("AMONGUS_PLAYER_DIED", TimeSpan.Zero, this.AsyncEventExceptionHandler); this._meetingStarted = new AsyncEvent <AmongUsGame, MeetingStartAsyncEventArgs>("AMONGUS_MEETING_STARTED", TimeSpan.Zero, this.AsyncEventExceptionHandler); this._meetingEnded = new AsyncEvent <AmongUsGame, MeetingEndAsyncEventArgs>("AMONGUS_MEETING_ENDED", TimeSpan.Zero, this.AsyncEventExceptionHandler); this.Comms.ProbeEventReceived += this.Comms_ProbeEventReceived; }
public AmongUsDirectorHostedService( DiscordBotService discordBot, AmongUsGame game, GameManagerService gameManager, DiscoveryServer discovery, MothershipCommArray comms, RedisClientService redis) { this.DiscordBot = discordBot; this.Game = game; this.GameManager = gameManager; this.Discovery = discovery; this.Comms = comms; this.Redis = redis; this.Game.GameStarted += this.Game_GameStarted; this.Game.GameEnded += this.Game_GameEnded; this.Game.PlayerJoined += this.Game_PlayerJoined; this.Game.PlayerLeft += this.Game_PlayerLeft; this.Game.PlayerDied += this.Game_PlayerDied; this.Game.MeetingStarted += this.Game_MeetingStarted; this.Game.MeetingEnded += this.Game_MeetingEnded; }