private void OnUnSubscribeDataDone(object sender, MultipleResultEventArgs e) { foreach (JObject ele in e.SuccessList) { lock (_locker) { string streamName = (string)ele["streamName"]; List <string> unSubList = new List <string>(); if (_streams.Contains(streamName)) { _streams.Remove(streamName); unSubList.Add(streamName); } if (unSubList.Count > 0) { StreamStopNotify(this, unSubList); } } } foreach (JObject ele in e.FailList) { string streamName = (string)ele["streamName"]; int code = (int)ele["code"]; string errorMessage = (string)ele["message"]; UnityEngine.Debug.Log("UnSubscribe stream " + streamName + " unsuccessfully." + " code: " + code + " message: " + errorMessage); } }
private void OnSubscribeDataDone(object sender, MultipleResultEventArgs e) { UnityEngine.Debug.Log("DataStreamProcess: SubscribeDataOK "); List <string> failStreams = new List <string>(); foreach (JObject ele in e.FailList) { lock (_locker) { string streamName = (string)ele["streamName"]; int code = (int)ele["code"]; string errorMessage = (string)ele["message"]; UnityEngine.Debug.Log("Subscribe stream " + streamName + " unsuccessfully." + " code: " + code + " message: " + errorMessage); if (_streams.Contains(streamName)) { failStreams.Add(streamName); _streams.Remove(streamName); } } } if (failStreams.Count > 0) { // notify stream stop StreamStopNotify(this, failStreams); } Dictionary <string, JArray> headers = new Dictionary <string, JArray>(); foreach (JObject ele in e.SuccessList) { string streamName = (string)ele["streamName"]; JArray header = (JArray)ele["cols"]; // UnityEngine.Debug.Log("SubscribeDataOK header count " + header.Count + " stream name " + streamName); if (streamName == DataStreamName.DevInfos) { JArray devCols = new JArray(); devCols.Add(header[0].ToString()); devCols.Add(header[1].ToString()); JArray tmp = (JArray)header[2]; for (int i = 0; i < tmp.Count; i++) { devCols.Add(tmp[i].ToString()); } header.RemoveAll(); header = devCols; } headers.Add(streamName, header); } if (headers.Count > 0) { // UnityEngine.Debug.Log("DataStreamProcess: notify SubscribeOK for stream " + headers.Count); SubscribedOK(this, headers); } else { UnityEngine.Debug.Log("No data streams are subsribed successfully."); } }