/// <summary>
        /// 改变sprite隶属的组
        /// </summary>
        private void ChangeTag(string newTag, SpriteInfo si)
        {
            if (newTag == si.tag)
            {
                return;
            }

            //从旧的组中移除
            SpriteInfoGroup oldSpriteInforGroup = spriteAsset.listSpriteGroup.Find(sig => sig.tag == si.tag);

            if (oldSpriteInforGroup != null && oldSpriteInforGroup.spritegroups.Contains(si))
            {
                oldSpriteInforGroup.spritegroups.Remove(si);
            }

            //如果旧的组为空,则删掉旧的组
            if (oldSpriteInforGroup.spritegroups.Count <= 0)
            {
                spriteAsset.listSpriteGroup.Remove(oldSpriteInforGroup);
            }

            si.tag = newTag;
            //添加到新的组
            SpriteInfoGroup newSpriteInforGroup = spriteAsset.listSpriteGroup.Find(sig => sig.tag == newTag);

            if (newSpriteInforGroup != null)
            {
                newSpriteInforGroup.spritegroups.Add(si);
            }

            EditorUtility.SetDirty(spriteAsset);
        }
        private void ShowCells()
        {
            for (int i = 0; i < spriteAsset.listSpriteGroup.Count; i++)
            {
                SpriteInfoGroup group = spriteAsset.listSpriteGroup[i];

                GUILayout.BeginHorizontal("HelpBox");

                this.AddFoldOutBtn(group.tag, group);

                group.size  = EditorGUILayout.FloatField("size:", group.size);
                group.width = EditorGUILayout.FloatField("wid:", group.width);
                group.x     = EditorGUILayout.FloatField("x:", group.x);
                group.y     = EditorGUILayout.FloatField("y:", group.y);

                GUILayout.EndHorizontal();

                #region 展开的sprite组,显示所有sprite属性
                if (showdata == group)
                {
                    for (int j = 0; j < group.spritegroups.Count; j++)
                    {
                        SpriteInfo info = group.spritegroups[j];
                        ShowCell(info);
                    }
                }
                #endregion
            }
        }
예제 #3
0
        void FillSpriteTag(InlineText text, StringBuilder stringBuilder, Match match, int matchindex, int atlasId, string atlasTag)
        {
            if (text.Manager != null && text.Manager.CanRendering(atlasId) && text.Manager.CanRendering(atlasTag))
            {
                SpriteAsset     sprAsset;
                SpriteInfoGroup tagSprites = text.Manager.FindSpriteGroup(atlasTag, out sprAsset);
                if (tagSprites != null && tagSprites.spritegroups.Count > 0)
                {
                    if (!text.Manager.isRendering(sprAsset))
                    {
                        text.Manager.PushRenderAtlas(sprAsset);
                    }

                    if (_SpaceGen == null)
                    {
                        _SpaceGen = new TextGenerator();
                    }

                    if (cacheframecnt != Time.frameCount || cachetext != text)
                    {
                        cacheframecnt = Time.frameCount;
                        cachetext     = text;

                        Vector2 extents = text.rectTransform.rect.size;
                        TextGenerationSettings settings = text.GetGenerationSettings(extents);
                        _SpaceGen.Populate(palceholder, settings);
                    }

                    IList <UIVertex> spaceverts  = _SpaceGen.verts;
                    float            spacewid    = spaceverts[1].position.x - spaceverts[0].position.x;
                    float            spaceheight = spaceverts[0].position.y - spaceverts[3].position.y;

                    float autosize  = Mathf.Min(tagSprites.size, Mathf.Max(spacewid, spaceheight));
                    float spacesize = Mathf.Min(spacewid, spaceheight);

                    int fillspacecnt = Mathf.RoundToInt(autosize / spacesize);

                    for (int i = 0; i < fillspacecnt; i++)
                    {
                        stringBuilder.Append(palceholder);
                    }

                    if (fillspacecnt > 0)
                    {
                        SpriteTagInfo tempSpriteTag = new SpriteTagInfo();
                        tempSpriteTag.ID   = atlasId;
                        tempSpriteTag.Tag  = atlasTag;
                        tempSpriteTag.Size = new Vector2(autosize, autosize);
                        tempSpriteTag.pos  = new Vector3[4];
                        tempSpriteTag.uv   = tagSprites.spritegroups[0].uv;


                        tempSpriteTag.FillIdxAndPlaceHolder(stringBuilder.Length * 4 - 1, matchindex, fillspacecnt);

                        text.AddFillData(tempSpriteTag);
                    }
                }
            }
        }
        private void ShowAnimations()
        {
            playSpeed = EditorGUILayout.IntSlider("speed", playSpeed, 1, 60);

            GUILayout.Space(5);

            EditorGUILayout.BeginVertical("window");

            int column = 3;
            int m      = 0;
            int fixhor = -1;

            for (int i = 0; i < spriteAsset.listSpriteGroup.Count; i++)
            {
                SpriteInfoGroup group = spriteAsset.listSpriteGroup[i];
                if (group.spritegroups.Count > 1)
                {
                    int index;
                    if (!animationframes.TryGetValue(group, out index))
                    {
                        animationframes[group] = 0;
                        index = 0;
                    }

                    SpriteInfo info = group.spritegroups[index];

                    int c = m % column;
                    if (c == 0)
                    {
                        EditorGUILayout.BeginHorizontal();
                        fixhor = 1;

                        ShowAnimationCell(group, info);
                    }
                    else if (c == column - 1)
                    {
                        ShowAnimationCell(group, info);
                        fixhor = 0;
                        EditorGUILayout.EndHorizontal();
                    }
                    else
                    {
                        ShowAnimationCell(group, info);
                    }

                    m++;
                }
            }

            if (fixhor > 0)
            {
                EditorGUILayout.EndHorizontal();
            }

            EditorGUILayout.EndVertical();

            GUILayout.Space(10);
        }
        void MarkDirtyStaticEmoji()
        {
            if (alltexts != null && alltexts.Count > 0)
            {
                if (listeners == null)
                {
                    listeners = new Dictionary <InlineText, ListenerData>();
                }

                for (int i = 0; i < alltexts.Count; ++i)
                {
                    InlineText       text      = alltexts[i];
                    List <IFillData> emojidata = text.PopEmojiData();
                    if (text != null && emojidata != null && emojidata.Count > 0 && allatlas != null && allatlas.Count > 0)
                    {
                        bool         isdirty = false;
                        ListenerData data    = null;
                        if (listeners.TryGetValue(text, out data))
                        {
                            isdirty = data.Dirty(text);
                            if (isdirty)
                            {
                                data.Set(text);
                            }
                        }
                        else
                        {
                            data = new ListenerData();
                            data.Set(text);

                            listeners.Add(text, data);
                        }

                        int staticcnt = 0;
                        for (int j = 0; j < emojidata.Count; ++j)
                        {
                            IFillData       taginfo   = emojidata[j];
                            SpriteAsset     asset     = null;
                            SpriteInfoGroup groupinfo = manager.FindSpriteGroup(taginfo.Tag, out asset);
                            if (groupinfo != null && groupinfo.spritegroups.Count == 1)
                            {
                                staticcnt++;
                            }
                        }

                        if (staticcnt > 0 && isdirty)
                        {
                            this.TryRendering(text);
                        }
                    }
                }
            }
        }
        public SpriteInfoGroup FindSpriteGroup(string TagName, out SpriteAsset resultatlas)
        {
            EmojiTools.BeginSample("Emoji_FindSpriteGroup");
#if UNITY_EDITOR && !EMOJI_RUNTIME
            resultatlas = null;
            SpriteInfoGroup result = null;
            if (_unityallAtlases != null)
            {
                for (int i = 0; i < _unityallAtlases.Count; ++i)
                {
                    SpriteAsset asset = _unityallAtlases[i];
                    for (int j = 0; j < asset.listSpriteGroup.Count; ++j)
                    {
                        SpriteInfoGroup group = asset.listSpriteGroup[j];
                        if (group.tag.Equals(TagName))
                        {
                            result      = group;
                            resultatlas = asset;
                            break;
                        }
                    }
                }
            }

            if (_lostAssets == null)
            {
                _lostAssets = new List <string>();
            }

            if (resultatlas != null && !PreparedAtlas.Contains(resultatlas.AssetName))
            {
                if (!_lostAssets.Contains(resultatlas.AssetName))
                {
                    _lostAssets.Add(resultatlas.AssetName);
                }
            }
            EmojiTools.EndSample();
            return(result);
#else
            resultatlas = null;
            SpriteInfoGroup result = null;
            KeyValuePair <SpriteAsset, SpriteInfoGroup> data;
            if (_spritemap.TryGetValue(TagName, out data))
            {
                result      = data.Value;
                resultatlas = data.Key;
            }
            EmojiTools.EndSample();
            return(result);
#endif
        }
        /// <summary>
        /// 新增标签
        /// </summary>
        private void AddTagSure()
        {
            SpriteInfoGroup sig = new SpriteInfoGroup();

            sig.tag = addTagName;

            spriteAsset.listSpriteGroup.Add(sig);
            spriteAsset.listSpriteGroup.Sort((l, r) =>
            {
                return(l.tag.CompareTo(r.tag));
            });

            Reset();

            EditorUtility.SetDirty(spriteAsset);
        }
예제 #8
0
        bool CanRender(int atlasid, string key, ref TextCotext context, out SpriteInfoGroup group)
        {
            bool canrender = false;

            group = null;
            for (int i = 0; i < context.Refercens.Count; i++)
            {
                var refasset = context.Refercens[i];
                if (refasset.ID == atlasid && context.GroupMapper.TryGetValue(key, out group))
                {
                    canrender = true;
                    break;
                }
            }
            return(canrender);
        }
        void RebuildTagList()
        {
            EmojiTools.BeginSample("Emoji_rebuildTags");
            _alltags.Clear();
            _spritemap.Clear();
#if UNITY_EDITOR && !EMOJI_RUNTIME
            if (_unityallAtlases != null)
            {
                for (int i = 0; i < _unityallAtlases.Count; ++i)
                {
                    SpriteAsset asset = _unityallAtlases[i];
                    for (int j = 0; j < asset.listSpriteGroup.Count; ++j)
                    {
                        SpriteInfoGroup infogroup = asset.listSpriteGroup[j];
                        SpriteInfoGroup group;
                        if (_alltags.TryGetValue(infogroup.tag, out group))
                        {
                            Debug.LogErrorFormat("already exist :{0} ", infogroup.tag);
                        }

                        _alltags[infogroup.tag] = infogroup;
                    }
                }
            }
#else
            for (int i = 0; i < _sharedAtlases.Count; ++i)
            {
                SpriteAsset asset = _sharedAtlases[i];
                for (int j = 0; j < asset.listSpriteGroup.Count; ++j)
                {
                    SpriteInfoGroup infogroup = asset.listSpriteGroup[j];
                    SpriteInfoGroup group;
                    if (_alltags.TryGetValue(infogroup.tag, out group))
                    {
                        Debug.LogErrorFormat("already exist :{0} ", infogroup.tag);
                    }

                    _alltags[infogroup.tag]   = infogroup;
                    _spritemap[infogroup.tag] = new KeyValuePair <SpriteAsset, SpriteInfoGroup>(asset, infogroup);
                }
            }
#endif
            EmojiTools.EndSample();
        }
        void UpdateFrame()
        {
            if (animations.Count > 0)
            {
                float current = (float)EditorApplication.timeSinceStartup;
                var   en      = animations.GetEnumerator();
                while (en.MoveNext())
                {
                    SpriteInfoGroup group       = en.Current.Key;
                    float           start       = en.Current.Value;
                    int             shouldframe = Mathf.CeilToInt((current - start) * playSpeed);
                    int             maxframe    = group.spritegroups.Count;

                    int currentframe = shouldframe % maxframe;
                    animationframes[group] = currentframe;
                }

                this.Repaint();
            }
        }
        private void ClickSurebtn()
        {
            if (string.IsNullOrEmpty(addTagName))
            {
                Debug.Log("请输入新建标签的名称!");
            }
            else
            {
                SpriteInfoGroup spriteInforGroup = spriteAsset.listSpriteGroup.Find(sig => sig.tag == addTagName);

                if (spriteInforGroup != null)
                {
                    Debug.Log("该标签已存在!");
                }
                else
                {
                    AddTagSure();
                }
            }
        }
        private void ShowAnimationCell(SpriteInfoGroup group, SpriteInfo info)
        {
            EditorGUILayout.ObjectField("", info.sprite, typeof(Sprite), false, GUILayout.Width(80));

            GUILayout.BeginVertical();

            GUI.enabled = false;
            GUILayout.Label("Name:" + group.tag, GUILayout.Width(200));
            GUI.enabled = true;

            if (GUILayout.Button("Play", GUILayout.Width(80)))
            {
                animations[group] = (float)EditorApplication.timeSinceStartup;
            }

            if (GUILayout.Button("Stop", GUILayout.Width(80)))
            {
                animations.Remove(group);
            }
            GUILayout.EndVertical();
        }
예제 #13
0
        void Fill(InlineText target, SpriteInfoGroup group, int elementidx, ref float linesize, ref TextElementResult textresult, out int fillsize)
        {
            fillsize = 0;

            float spacesize = Mathf.Max(_placesize.x, _placesize.y);
            float minsize   = Mathf.Min(group.size, Mathf.Min(_placesize.x, _placesize.y));

            if (minsize > 0.1f)
            {
                float autosize     = Mathf.Min(group.size, spacesize);
                int   fillspacecnt = Mathf.CeilToInt(autosize / minsize);;

                if (target.horizontalOverflow != HorizontalWrapMode.Overflow && fillspacecnt > 0)
                {
                    float wid       = target.rectTransform.rect.width;
                    float fillwidth = fillspacecnt * (minsize + _space);

                    //填充字符之间穿插了换行的情况 进行检测
                    if (wid - linesize < fillwidth)
                    {
                        fillspacecnt = 1;
                        linesize     = 0;
                        textresult.ParseGroup.EmojiResult.GetFixedIndex().Add(elementidx);
                    }
                    else
                    {
                        linesize += fillwidth;
                    }
                }

                fillsize = fillspacecnt;

                textresult.ParseGroup.EmojiResult.GetEmojiSize().Add(autosize);
                textresult.ParseGroup.EmojiResult.GetGroups().Add(group);
            }
        }
        void PlayAnimation()
        {
            EmojiTools.BeginSample("Emoji_GroupAnimation");
            if (alltexts != null)
            {
                if (_time == null)
                {
                    _time = Time.timeSinceLevelLoad;
                }
                else
                {
                    float deltatime = Time.timeSinceLevelLoad - _time.Value;

                    int framecnt = Mathf.RoundToInt(deltatime * Speed);
                    if (framecnt > 0)
                    {
                        List <string> joblist = ListPool <string> .Get();

                        for (int i = 0; i < alltexts.Count; ++i)
                        {
                            InlineText       text      = alltexts[i];
                            List <IFillData> emojidata = text.PopEmojiData();
                            if (emojidata != null && emojidata.Count > 0 && allatlas != null && allatlas.Count > 0)
                            {
                                for (int j = 0; j < emojidata.Count; ++j)
                                {
                                    IFillData taginfo = emojidata[j];
                                    if (taginfo == null || taginfo.ignore)
                                    {
                                        continue;
                                    }
                                    SpriteAsset     asset     = null;
                                    SpriteInfoGroup groupinfo = manager.FindSpriteGroup(taginfo.Tag, out asset);
                                    if (groupinfo != null && groupinfo.spritegroups.Count > 1)
                                    {
                                        int        index   = framecnt % groupinfo.spritegroups.Count;
                                        SpriteInfo sprInfo = groupinfo.spritegroups[index];
                                        taginfo.uv = sprInfo.uv;

                                        //render next
                                        CanvasGraphicGroup group = FindGraphicGroup(text.canvas, asset.ID);

                                        if (group != null)
                                        {
                                            if (tempMesh == null)
                                            {
                                                tempMesh = UnitMeshInfoPool.Get();
                                            }

                                            RefreshSubUIMesh(text, group, asset, taginfo.pos, taginfo.uv, joblist);

                                            if (group.isDirty)
                                            {
                                                group.graphic.SetVerticesDirty();
                                            }
                                            joblist.Add(taginfo.Tag);
                                        }
                                    }
                                }
                            }
                        }
                        ListPool <string> .Release(joblist);
                    }
                }
            }

            EmojiTools.EndSample();
        }
예제 #15
0
        void PlayAnimation()
        {
            EmojiTools.BeginSample("Emoji_UnitAnimation");
            if (alltexts != null)
            {
                if (_time == null)
                {
                    _time = Time.timeSinceLevelLoad;
                }
                else
                {
                    float deltatime = Time.timeSinceLevelLoad - _time.Value;
                    //at least one frame
                    int framecnt = Mathf.RoundToInt(deltatime * Speed);
                    if (framecnt > 0)
                    {
                        for (int i = 0; i < alltexts.Count; ++i)
                        {
                            InlineText       text      = alltexts[i];
                            List <IFillData> emojidata = text.PopEmojiData();
                            if (emojidata != null && emojidata.Count > 0 && allatlas != null && allatlas.Count > 0)
                            {
                                for (int j = 0; j < emojidata.Count; ++j)
                                {
                                    IFillData taginfo = emojidata[j];
                                    if (taginfo == null || taginfo.ignore)
                                    {
                                        continue;
                                    }

                                    SpriteAsset     asset     = null;
                                    SpriteInfoGroup groupinfo = manager.FindSpriteGroup(taginfo.Tag, out asset);
                                    if (groupinfo != null && groupinfo.spritegroups.Count > 1)
                                    {
                                        int        index   = framecnt % groupinfo.spritegroups.Count;
                                        SpriteInfo sprInfo = groupinfo.spritegroups[index];
                                        taginfo.uv = sprInfo.uv;

                                        List <SpriteGraphic> list   = null;
                                        SpriteGraphic        target = FindGraphic(text, asset, out list);
                                        if (target)
                                        {
                                            if (tempMesh == null)
                                            {
                                                tempMesh = UnitMeshInfoPool.Get();
                                            }

                                            if (renderData == null)
                                            {
                                                renderData = new Dictionary <Graphic, UnitMeshInfo>(emojidata.Count);
                                            }

                                            RefreshSubUIMesh(text, target, asset, taginfo.pos, taginfo.uv);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            EmojiTools.EndSample();
        }
        private void ShowBatchTools()
        {
            GUILayout.BeginVertical("HelpBox");

            spriteAsset.AssetName = EditorGUILayout.TextField("AssetName:", spriteAsset.AssetName);

            spriteAsset.ID = EditorGUILayout.IntField("ID:", spriteAsset.ID);

            GUILayout.BeginHorizontal();

            addTagName = EditorGUILayout.TextField("add Tag", addTagName);
            if (GUILayout.Button("Sure"))
            {
                ClickSurebtn();
            }

            GUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            this.batchsize = EditorGUILayout.Vector2Field("batch size", this.batchsize);

            if (GUILayout.Button("Sure"))
            {
                for (int i = 0; i < spriteAsset.listSpriteGroup.Count; i++)
                {
                    SpriteInfoGroup group = spriteAsset.listSpriteGroup[i];
                    group.size  = this.batchsize.x;
                    group.width = this.batchsize.y;
                }
            }

            EditorGUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();

            if (GUILayout.Button("RestSize", GUILayout.Width(100)))
            {
                for (int i = 0; i < spriteAsset.listSpriteGroup.Count; i++)
                {
                    SpriteInfoGroup group = spriteAsset.listSpriteGroup[i];

                    for (int j = 0; j < group.spritegroups.Count; ++j)
                    {
                        SpriteInfo info  = group.spritegroups[j];
                        float      value = Mathf.Max(info.sprite.rect.width, info.sprite.rect.height);
                        group.size  = Mathf.Max(value, group.size);
                        group.width = 1;
                    }
                }
            }

            if (GUILayout.Button("Clear Tag", GUILayout.Width(100)))
            {
                ClearTag();
            }

            if (GUILayout.Button("batch pack Tags", GUILayout.Width(120)))
            {
                isPackingAnimation = !isPackingAnimation;
                this.animations.Clear();
                this.animationframes.Clear();
            }
            GUILayout.EndHorizontal();
            GUILayout.EndVertical();
        }
        private void ShowWillPackCells()
        {
            EditorGUILayout.BeginHorizontal("HelpBox");

            GUILayout.Label("Tag:", GUILayout.Width(50));
            if (GUILayout.Button(aniTagName, "MiniPopup", GUILayout.Width(100)))
            {
                GenericMenu gm = new GenericMenu();

                for (int i = 0; i < spriteAsset.listSpriteGroup.Count; i++)
                {
                    SpriteInfoGroup group = spriteAsset.listSpriteGroup[i];
                    gm.AddItem(new GUIContent(group.tag), false, () =>
                    {
                        aniTagName = group.tag;
                    });
                }
                gm.ShowAsContext();
            }

            if (GUILayout.Button("Select All", GUILayout.Width(100)))
            {
                for (int i = 0; i < spriteAsset.listSpriteGroup.Count; i++)
                {
                    SpriteInfoGroup group = spriteAsset.listSpriteGroup[i];
                    selections[group.tag] = group;
                }
            }

            if (GUILayout.Button("DisSelect All", GUILayout.Width(100)))
            {
                selections.Clear();
            }

            if (GUILayout.Button("Pack into Animation", GUILayout.Width(150)))
            {
                if (!string.IsNullOrEmpty(aniTagName))
                {
                    List <SpriteInfoGroup> removelist = new List <SpriteInfoGroup>();

                    SpriteInfoGroup firstGroup = null;
                    var             en         = selections.GetEnumerator();
                    while (en.MoveNext())
                    {
                        SpriteInfoGroup group = en.Current.Value;
                        if (firstGroup == null)
                        {
                            firstGroup = group;
                            group.tag  = aniTagName;
                        }
                        else
                        {
                            firstGroup.size = Mathf.Max(firstGroup.size, group.size);
                            firstGroup.spritegroups.AddRange(group.spritegroups);
                            removelist.Add(group);
                        }
                    }

                    for (int i = 0; i < removelist.Count; ++i)
                    {
                        SpriteInfoGroup group = removelist[i];
                        this.spriteAsset.listSpriteGroup.Remove(group);
                    }

                    selections.Clear();
                }
            }

            EditorGUILayout.EndHorizontal();

            GUILayout.Space(2);

            int t = 0;

            for (int i = 0; i < spriteAsset.listSpriteGroup.Count; i++)
            {
                SpriteInfoGroup group = spriteAsset.listSpriteGroup[i];

                EditorGUILayout.BeginHorizontal("HelpBox");

                bool exist     = selections.ContainsKey(group.tag);
                bool newselect = EditorGUILayout.Toggle(exist, GUILayout.Width(20));
                if (newselect != exist)
                {
                    if (newselect)
                    {
                        selections[group.tag] = group;
                    }
                    else
                    {
                        selections.Remove(group.tag);
                    }
                }

                GUILayout.Label(string.Format("[{0}] : {1}", i, group.tag), GUILayout.Width(100));

                AddFoldOutBtn("", group);
                EditorGUILayout.EndHorizontal();


                for (int j = 0; j < group.spritegroups.Count; j++)
                {
                    SpriteInfo info = group.spritegroups[j];

                    if (ReferenceEquals(showdata, group))
                    {
                        ShowCell(info);
                    }
                    ++t;
                }
            }
        }