public override void connect() { /* * Connects to mod_eventsocket, authenticates and sets event filter. * Returns True on success or raises ConnectError exception on failure. */ base.connect(); Event filter_response; //# Connects transport, if connection fails, raise ConnectError try { transport.connect(); } catch (Exception ex) { throw new ConnectError("Cannot to the server"); } start_event_handler(); //Send password to the socket Event evnt = auth(password); if (!evnt.IsReplyTextSuccess() && evnt == null) { throw new ConnectError("Authentication Failed..."); } // Sets event filter or raises ConnectError if (!string.IsNullOrEmpty(_filter)) { if (_is_eventjson) { filter_response = EventJson(_filter); } else { filter_response = EventPlain(_filter); } if (!filter_response.IsReplyTextSuccess()) { disconnect(); throw new ConnectError("Event filter failure"); } } // Sets connected flag to True connected = true; }