/// <summary> /// Clear and reset the model. Required Init function to be called again before calling ProcessAndRender. /// </summary> public void Clear() { if (_faceDetector != null) { _faceDetector.Dispose(); _faceDetector = null; } if (_facemarkDetector != null) { _facemarkDetector.Dispose(); _facemarkDetector = null; } }
/// <summary> /// Release the memory associated with this face and facial landmark detector /// </summary> protected override void DisposeObject() { if (_faceDetector != null) { _faceDetector.Dispose(); _faceDetector = null; } if (_facemarkDetector != null) { _facemarkDetector.Dispose(); _facemarkDetector = null; } }