/// <summary> /// Release the stereo state and all the memory associate with it /// </summary> protected override void DisposeObject() { GpuInvoke.GpuStereoBMRelease(ref _ptr); }
/// <summary> /// Release the stereo state and all the memory associate with it /// </summary> protected override void DisposeObject() { GpuInvoke.GpuStereoBMRelease(ref _ptr); }