private SKBitmap GetNextValidImage(string[] paths, int currentIndex, out int newIndex) { Dictionary <int, int> imagesTested = new Dictionary <int, int>(); SKBitmap bitmap = null; while (imagesTested.Count < paths.Length) { if (currentIndex >= paths.Length) { currentIndex = 0; } SKCodecOrigin origin; bitmap = SkiaEncoder.Decode(paths[currentIndex], false, _fileSystem, _logger, null, out origin); imagesTested[currentIndex] = 0; currentIndex++; if (bitmap != null) { break; } } newIndex = currentIndex; return(bitmap); }
private SKBitmap BuildSquareCollageBitmap(string[] paths, int width, int height) { var bitmap = new SKBitmap(width, height); var imageIndex = 0; var cellWidth = width / 2; var cellHeight = height / 2; using (var canvas = new SKCanvas(bitmap)) { for (var x = 0; x < 2; x++) { for (var y = 0; y < 2; y++) { SKCodecOrigin origin; using (var currentBitmap = SkiaEncoder.Decode(paths[imageIndex], false, out origin)) { using (var resizedBitmap = new SKBitmap(cellWidth, cellHeight, currentBitmap.ColorType, currentBitmap.AlphaType)) { // scale image currentBitmap.Resize(resizedBitmap, SKBitmapResizeMethod.Lanczos3); // draw this image into the strip at the next position var xPos = x * cellWidth; var yPos = y * cellHeight; canvas.DrawBitmap(resizedBitmap, xPos, yPos); } } imageIndex++; if (imageIndex >= paths.Length) { imageIndex = 0; } } } } return(bitmap); }
private SKBitmap BuildThumbCollageBitmap(string[] paths, int width, int height) { var bitmap = new SKBitmap(width, height); using (var canvas = new SKCanvas(bitmap)) { canvas.Clear(SKColors.Black); // determine sizes for each image that will composited into the final image var iSlice = Convert.ToInt32(width * 0.23475); int iTrans = Convert.ToInt32(height * .25); int iHeight = Convert.ToInt32(height * .70); var horizontalImagePadding = Convert.ToInt32(width * 0.0125); var verticalSpacing = Convert.ToInt32(height * 0.01111111111111111111111111111111); int imageIndex = 0; for (int i = 0; i < 4; i++) { SKCodecOrigin origin; using (var currentBitmap = SkiaEncoder.Decode(paths[imageIndex], false, out origin)) { // resize to the same aspect as the original int iWidth = (int)Math.Abs(iHeight * currentBitmap.Width / currentBitmap.Height); using (var resizeBitmap = new SKBitmap(iWidth, iHeight, currentBitmap.ColorType, currentBitmap.AlphaType)) { currentBitmap.Resize(resizeBitmap, SKBitmapResizeMethod.Lanczos3); // determine how much to crop int ix = (int)Math.Abs((iWidth - iSlice) / 2); using (var image = SKImage.FromBitmap(resizeBitmap)) { // crop image using (var subset = image.Subset(SKRectI.Create(ix, 0, iSlice, iHeight))) { // draw image onto canvas canvas.DrawImage(subset, (horizontalImagePadding * (i + 1)) + (iSlice * i), verticalSpacing); using (var croppedBitmap = SKBitmap.FromImage(subset)) { // create reflection of image below the drawn image using (var reflectionBitmap = new SKBitmap(croppedBitmap.Width, croppedBitmap.Height / 2, croppedBitmap.ColorType, croppedBitmap.AlphaType)) { // resize to half height croppedBitmap.Resize(reflectionBitmap, SKBitmapResizeMethod.Lanczos3); using (var flippedBitmap = new SKBitmap(reflectionBitmap.Width, reflectionBitmap.Height, reflectionBitmap.ColorType, reflectionBitmap.AlphaType)) { using (var flippedCanvas = new SKCanvas(flippedBitmap)) { // flip image vertically var matrix = SKMatrix.MakeScale(1, -1); matrix.SetScaleTranslate(1, -1, 0, flippedBitmap.Height); flippedCanvas.SetMatrix(matrix); flippedCanvas.DrawBitmap(reflectionBitmap, 0, 0); flippedCanvas.ResetMatrix(); // create gradient to make image appear as a reflection var remainingHeight = height - (iHeight + (2 * verticalSpacing)); flippedCanvas.ClipRect(SKRect.Create(reflectionBitmap.Width, remainingHeight)); using (var gradient = new SKPaint()) { gradient.IsAntialias = true; gradient.BlendMode = SKBlendMode.SrcOver; gradient.Shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(0, remainingHeight), new[] { new SKColor(0, 0, 0, 128), new SKColor(0, 0, 0, 208), new SKColor(0, 0, 0, 240), new SKColor(0, 0, 0, 255) }, null, SKShaderTileMode.Clamp); flippedCanvas.DrawPaint(gradient); } // finally draw reflection onto canvas canvas.DrawBitmap(flippedBitmap, (horizontalImagePadding * (i + 1)) + (iSlice * i), iHeight + (2 * verticalSpacing)); } } } } } } } } imageIndex++; if (imageIndex >= paths.Length) { imageIndex = 0; } } } return(bitmap); }