/// <summary> /// Desenha a caixa de mensagem. /// </summary> public static void Draw() { if (!Visible) { return; } if (Enabled == false) { if (Environment.TickCount >= tick + 10000) { Text = "Sem conexão"; Enabled = true; Common.Configuration.HexID = ""; Common.Configuration.IPAddress[(int)NetworkSocketEnum.GameServer] = new IPAddress(string.Empty, 0); } } background.Transparency = Transparency; button.Transparency = Transparency; background.Draw(); EngineFont.DrawText(null, Text, new Size2(480, 80), new Point(Position.X, Position.Y - 1), new SharpDX.Color(Color.White.R, Color.White.G, Color.White.B, Transparency), EngineFontStyle.Regular, FontDrawFlags.Left); button.Draw(); }
/// <summary> /// Desenha o controle na tela. /// </summary> /// <param name="text"></param> public void Draw(string text) { if (!Visible) { return; } if (Transparency == 0) { return; } MouseButtons(); if (DrawTexture == false) { return; } EngineCore.SpriteDevice.Begin(SpriteFlags); //Desenha o fundo EngineCore.SpriteDevice.Draw(textureBack, new Color(Color.R, Color.G, Color.B, Transparency), SourceRect, new Vector3(0, 0, 0), new Vector3(Position.X, Position.Y, 0)); //Desenha o progresso EngineCore.SpriteDevice.Draw(textureColor, new Color(Color.R, Color.G, Color.B, Transparency), new Rectangle(0, 0, Size.Width * Percentage / 100, Size.Height), new Vector3(0, 0, 0), new Vector3(Position.X, Position.Y, 0)); //Desenha o restante EngineCore.SpriteDevice.Draw(Texture, new Color(Color.R, Color.G, Color.B, Transparency), SourceRect, new Vector3(0, 0, 0), new Vector3(Position.X, Position.Y, 0)); EngineCore.SpriteDevice.End(); if (DrawText == false) { return; } EngineFont.DrawText(null, text, new Size2(519, 0), new Point(Position.X, Position.Y + 22), Color.White, EngineFontStyle.Regular, FontDrawFlags.Center); }
public void Draw() { if (!Visible) { return; } if (Transparency == 0) { return; } if (Sprite == 0) { return; } MouseButtons(); ProcessMovement(); ProcessAnimation(); EngineCore.SpriteDevice.Begin(SpriteFlags); EngineCore.SpriteDevice.Draw(SpriteManager.FindByID(Sprite), new Color(Color.R, Color.G, Color.B, Transparency), SourceRect, new Vector3(0, 0, 0), new Vector3(PositionX, PositionY, 0)); EngineCore.SpriteDevice.End(); //Shadow //EngineCore.SpriteDevice.Begin(SpriteFlags); //EngineCore.SpriteDevice.Draw(ResourceSprite.FindByID(Sprite), new Color(ShadowColor.R, ShadowColor.G, ShadowColor.B, ShadowTransparency), SourceRect, new Vector3(-20, 10, 0), new Vector3(PositionX, PositionY, 0)); //EngineCore.SpriteDevice.End(); EngineFont.DrawText(null, Name, new Size2(30, 0), new Point(PositionX, PositionY - 5), Color.White, EngineFontStyle.Regular, FontDrawFlags.Center); EngineFont.DrawText(null, Legion, new Size2(30, 0), new Point(PositionX, PositionY - 20), Color.BlueViolet, EngineFontStyle.Bold, FontDrawFlags.Center); }
public void Draw() { if (!Visible) { return; } if (Transparency == 0) { return; } if (Sprite == 0) { return; } MouseButtons(); ProcessMovement(); ProcessAnimation(); EngineCore.SpriteDevice.Begin(SpriteFlags); EngineCore.SpriteDevice.Draw(EngineTexture.FindTextureByID(Sprite, EngineTextureType.Sprites), new Color(Color.R, Color.G, Color.B, Transparency), SourceRect, new Vector3(0, 0, 0), new Vector3(PositionX, PositionY, 0)); EngineCore.SpriteDevice.End(); EngineFont.DrawText(Name, new Size2(30, 0), new Point(PositionX, PositionY - 5), Color.White, EngineFontStyle.Regular, FontDrawFlags.Center); EngineFont.DrawText(Legion, new Size2(30, 0), new Point(PositionX, PositionY - 20), Color.BlueViolet, EngineFontStyle.Bold, FontDrawFlags.Center); }
/// <summary> /// Desenha o texto. /// </summary> public void DrawText() { if (!TextVisible) { return; } EngineFont.DrawText(null, Text, Position.X, Position.Y, new Color(TextColor.R, TextColor.R, TextColor.B, TextTransparency), TextFontStyle); }
/// <summary> /// Desenha o texto no centro do controle. /// </summary> public void DrawTextCenter() { if (!TextVisible) { return; } EngineFont.DrawText(null, Text, Size, new Point(Position.X, Position.Y + 4), new Color(TextColor.R, TextColor.R, TextColor.B, TextTransparency), TextFontStyle, FontDrawFlags.Left, false); }
/// <summary> /// Desenha o texto. /// </summary> /// <param name="text"></param> public void DrawText(string text) { if (!TextVisible) { return; } EngineFont.DrawText(text, new Rectangle(Position.X + TextPosition.X, Position.Y + TextPosition.Y, Size.Width, Size.Height), _textColor, TextFontStyle, FontDrawFlags); }
/// <summary> /// Desenha o texto. /// </summary> public void DrawText() { if (!TextVisible) { return; } EngineFont.DrawText(Text, Position.X + TextPosition.X, Position.Y + TextPosition.Y, _textColor, TextFontStyle); }
/// <summary> /// Desenha o texto no controle. /// </summary> public void DrawText() { DrawCursor(); if (Password) { EngineFont.DrawText(PasswordText + Cursor, Position.X + 10, Position.Y + 4, _textColor, EngineFontStyle.Regular); } else { EngineFont.DrawText(Text + Cursor, Position.X + 10, Position.Y + 4, _textColor, EngineFontStyle.Regular); } }
/// <summary> /// Desenha o texto no controle. /// </summary> public void DrawText() { DrawCursor(); if (Password) { EngineFont.DrawText(null, PasswordText + Cursor, Position.X + 10, Position.Y + 4, new Color(TextColor.R, TextColor.G, TextColor.B, TextTransparency), EngineFontStyle.Regular); } else { EngineFont.DrawText(null, Text + Cursor, Position.X + 10, Position.Y + 4, new Color(TextColor.R, TextColor.G, TextColor.B, TextTransparency), EngineFontStyle.Regular); } }
/// <summary> /// Executa a lógica e desenha o controle. /// </summary> public static void Draw() { if (!Visible) { return; } background.Draw(); button[0].Draw(); button[1].Draw(); TextBox.Draw(); TextBox.DrawTextMesured(); EngineFont.DrawText(Text, new Size2(400, 100), new Point(Position.X, Position.Y - 15), new Color(Color.White.R, Color.White.G, Color.White.B, TextTransparency), EngineFontStyle.Regular, FontDrawFlags.Center, false); }
/// <summary> /// Desenha o texto centralizado no controle. /// </summary> public void DrawTextMesured() { DrawCursor(); if (Password) { rec_cursor = EngineFont.MeasureString(null, EngineFontStyle.Regular, PasswordText, TextFormat); EngineFont.DrawText(null, PasswordText, Size, new Point(Position.X, Position.Y + 4), new Color(TextColor.R, TextColor.G, TextColor.B, TextTransparency), EngineFontStyle.Regular, TextFormat); } else { rec_cursor = EngineFont.MeasureString(null, EngineFontStyle.Regular, Text, TextFormat); EngineFont.DrawText(null, Text, Size, new Point(Position.X, Position.Y + 4), new Color(TextColor.R, TextColor.G, TextColor.B, TextTransparency), EngineFontStyle.Regular, TextFormat, false); } EngineFont.DrawText(null, Cursor, Position.X + ((Size.Width - rec_cursor.Width) / 2) + rec_cursor.Width, Position.Y + 4, new Color(TextColor.R, TextColor.G, TextColor.B, TextTransparency), EngineFontStyle.Regular); }
public static void Render() { if (Device == null) { return; } Device.Clear(ClearFlags.Target, Color.Black, 1.0f, 0); Device.BeginScene(); background.Draw(); if (GameState == 1) { // WindowTalent.Visible = true; // WindowTalent.Draw(); // WindowViewTalent.Draw(); WindowLogin.Draw(); } if (GameState == 2) { WindowServer.Draw(); } if (GameState == 3) { WindowCharacter.Draw(); WindowPin.Draw(); } if (GameState == 4) { WindowNewCharacter.Draw(); } if (GameState == 6) { WindowGame.Draw(); } EngineInputBox.Draw(); EngineMessageBox.Draw(); EngineFont.DrawText("FPS: " + FPS, 925, 0, Color.Coral, EngineFontStyle.Bold); EngineFont.DrawText("Ping: " + Common.Configuration.Latency, 5, 0, Color.Coral, EngineFontStyle.Bold); Device.EndScene(); Device.Present(); }
/// <summary> /// Desenha o texto centralizado no controle. /// </summary> public void DrawTextMesured() { DrawCursor(); if (Password) { rec_cursor = EngineFont.MeasureString(EngineFontStyle.Regular, PasswordText, TextFormat); EngineFont.DrawText(PasswordText, Size, new Point(Position.X, Position.Y + 4), _textColor, EngineFontStyle.Regular, TextFormat); } else { rec_cursor = EngineFont.MeasureString(EngineFontStyle.Regular, Text, TextFormat); EngineFont.DrawText(Text, Size, new Point(Position.X, Position.Y + 4), _textColor, EngineFontStyle.Regular, TextFormat, false); } TextPosition = new Point(Position.X + ((Size.Width - rec_cursor.Width) / 2) + rec_cursor.Width, Position.Y + 4); EngineFont.DrawText(Cursor, Position.X + ((Size.Width - rec_cursor.Width) / 2) + rec_cursor.Width, Position.Y + 4, _textColor, EngineFontStyle.Regular); }
/// <summary> /// Desenha os controles. /// </summary> public void Draw() { if (!Visible) { return; } if (Transparency == 0) { return; } MouseButtons(); KeyState(); ProcessMovement(); ProcessAnimation(); EngineCore.SpriteDevice.Begin(SpriteFlags.AlphaBlend); EngineCore.SpriteDevice.Draw(SpriteManager.FindByID(Sprite), new Color(Color.R, Color.G, Color.B, Transparency), source_rect, new Vector3(0, 0, 0), new Vector3(X, Y, 0)); EngineCore.SpriteDevice.End(); EngineFont.DrawText(null, Name, new Size2(30, 0), new Point(X, Y - 5), Color.White, EngineFontStyle.Regular, FontDrawFlags.Center); EngineFont.DrawText(null, Guild, new Size2(30, 0), new Point(X, Y - 20), Color.BlueViolet, EngineFontStyle.Bold, FontDrawFlags.Center); }