예제 #1
0
파일: Varus.cs 프로젝트: riwalry1/AIO
        public static void Game_OnGameLoad()
        {
            if (ObjectManager.Player.ChampionName != "Varus")
            {
                return;
            }

            spells[Spells.Q].SetSkillshot(.25f, 70f, 1650f, false, SkillshotType.SkillshotLine);
            spells[Spells.E].SetSkillshot(0.35f, 120, 1500, false, SkillshotType.SkillshotCircle);
            spells[Spells.R].SetSkillshot(.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);

            spells[Spells.Q].SetCharged("VarusQ", "VarusQ", 250, 1600, 1.2f);

            ElVarusMenu.Initialize();
            Game.OnUpdate  += OnGameUpdate;
            Drawing.OnDraw += Drawings.Drawing_OnDraw;
            EloBuddy.Player.OnIssueOrder += Obj_AI_Base_OnIssueOrder;

            Menu     = ElVarusMenu.Menu;
            cMenu    = ElVarusMenu.cMenu;
            hMenu    = ElVarusMenu.hMenu;
            itemMenu = ElVarusMenu.itemMenu;
            lMenu    = ElVarusMenu.lMenu;
            miscMenu = ElVarusMenu.miscMenu;
        }
예제 #2
0
        public static void Game_OnGameLoad()
        {
            if (ObjectManager.Player.ChampionName != "Varus")
            {
                return;
            }

            spells[Spells.Q].SetSkillshot(.25f, 70f, 1650f, false, SkillshotType.SkillshotLine);
            spells[Spells.E].SetSkillshot(0.35f, 120, 1500, false, SkillshotType.SkillshotCircle);
            spells[Spells.R].SetSkillshot(.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);

            spells[Spells.Q].SetCharged(250, 1600, 1.2f);

            ElVarusMenu.Initialize();
            Game.OnUpdate  += OnGameUpdate;
            Drawing.OnDraw += Drawings.Drawing_OnDraw;
        }
예제 #3
0
        public static void Game_OnGameLoad(EventArgs args)
        {
            if (ObjectManager.Player.ChampionName != "Varus")
            {
                return;
            }

            spells[Spells.Q].SetSkillshot(.25f, 70f, 1800f, false, SkillshotType.SkillshotLine);
            spells[Spells.E].SetSkillshot(0.25f, 250f, 1500f, false, SkillshotType.SkillshotCircle);
            spells[Spells.R].SetSkillshot(.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);

            spells[Spells.Q].SetCharged("VarusQ", "VarusQ", 250, 1700, 1.2f);

            ElVarusMenu.Initialize();
            Game.OnUpdate  += OnGameUpdate;
            Drawing.OnDraw += Drawings.Drawing_OnDraw;
            Drawing.OnDraw += Drawing_OnDraw;
            gameStartTime   = Game.Time;
        }
예제 #4
0
        public static void Game_OnGameLoad(EventArgs args)
        {
            if (ObjectManager.Player.ChampionName != "Varus")
            {
                return;
            }

            Notifications.AddNotification("ElVarus by jQuery v1.0.1.5", 10000);

            spells[Spells.Q].SetSkillshot(.25f, 70f, 1650f, false, SkillshotType.SkillshotLine);
            spells[Spells.E].SetSkillshot(.50f, 250f, 1400f, false, SkillshotType.SkillshotCircle);
            spells[Spells.R].SetSkillshot(.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);

            spells[Spells.Q].SetCharged("VarusQ", "VarusQ", 250, 1600, 1.2f);

            ElVarusMenu.Initialize();
            Game.OnUpdate  += OnGameUpdate;
            Drawing.OnDraw += Drawings.Drawing_OnDraw;
            //Orbwalking.BeforeAttack += Orbwalking_BeforeAttack;
        }
예제 #5
0
        public static void Game_OnGameLoad(EventArgs args)
        {
            if (ObjectManager.Player.ChampionName != "Varus")
            {
                return;
            }

            spells[Spells.Q].SetSkillshot(.225f, 71f, 1650f, false, SkillshotType.SkillshotLine);
            spells[Spells.E].SetSkillshot(0.35f, 120f, 1500f, false, SkillshotType.SkillshotCircle);
            spells[Spells.R].SetSkillshot(.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);

            spells[Spells.Q].SetCharged("VarusQ", "VarusQ", 250, 1600, 1.2f);


            ElVarusMenu.Initialize();
            Game.OnUpdate  += OnGameUpdate;
            Drawing.OnDraw += Drawings.Drawing_OnDraw;
            AntiGapcloser.OnEnemyGapcloser     += AntiGapcloser_OnEnemyGapcloser;
            Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget;
        }