public ActionResult Create(GameType gametype) { if (ModelState.IsValid) { db.GameTypes.Add(gametype); db.SaveChanges(); return RedirectToAction("Index"); } return View(gametype); }
public ActionResult Edit(GameType gametype) { if (ModelState.IsValid) { db.Entry(gametype).State = EntityState.Modified; db.SaveChanges(); return RedirectToAction("Index"); } return View(gametype); }