public static void Main() { var mode = SharksLaserPlayerMode.AustinWithSharkWithAFreakinLaserOnSameFreakinDevice; //retrive and set device time via NTP if current value is shipdate (in 2011) if (DateTime.Now < new DateTime(2012,01,01)) { var networkTime = NtpClient.GetNetworkTime(); Utility.SetLocalTime(networkTime); } var queueClient = new QueueClient("netmf", "UstPuYqYwj1EEIc815wcVxV6oItRmrvRVByl7A152XoVeDJMr7vn1cahO5xXg0q8z5rSjd6SmQRWJliGQH9j0Q=="); _ledStrip = new LEDStripSpi(); _ledStrip.Initialize(); if (mode == SharksLaserPlayerMode.Austin) { GuyInTuxedo austin = new GuyInTuxedo(queueClient); Timer healingMojo = new Timer(austin.Heal, 4, 0, 1000);//austin's mojo heals him 4 points a second. groovy baby. while (true) { austin.GetDamage(); Debug.Print("How's austin feeling? : " + austin.HitPoints); UpdateLEDStrip(austin.HitPoints); } } else if (mode == SharksLaserPlayerMode.SharkWithAFreakinLaser) { SharkWithAFreakinLaser drEvilsBirthdayPresent = new SharkWithAFreakinLaser(queueClient); while (true) { drEvilsBirthdayPresent.ZAP(); drEvilsBirthdayPresent.CHOMP(); } } else if (mode == SharksLaserPlayerMode.AustinWithSharkWithAFreakinLaserOnSameFreakinDevice) { GuyInTuxedo austin = new GuyInTuxedo(queueClient); SharkWithAFreakinLaser drEvilsBirthdayPresent = new SharkWithAFreakinLaser(queueClient); Timer healingMojo = new Timer(austin.Heal, healLevel, 0, 1000);//austin's mojo heals him 1 point a second. groovy baby. Timer damageRetriever = new Timer(austin.GetDamage, null, 0, 1000);//austin pats himself down every second. while (true) { Debug.Print("How's austin feeling? : " + austin.HitPoints); UpdateLEDStrip(austin.HitPoints); drEvilsBirthdayPresent.ZAP(); Debug.Print("How's austin feeling? : " + austin.HitPoints); UpdateLEDStrip(austin.HitPoints); drEvilsBirthdayPresent.CHOMP(); healingMojo = AdjustHealingEquilibrium(austin, healingMojo); } } }
public GuyInTuxedo(QueueClient queueClient) { _queueClient = queueClient; _hitPoints = MaxHitPoints; }
public SharkWithAFreakinLaser(QueueClient queueClient) { _queueClient = queueClient; }