private static void AfterAttack(AttackableUnit unit, AttackableUnit target) { var targ = target as Obj_AI_Base; if (!unit.IsMe || targ == null) { return; } Orbwalker.SetOrbwalkingPoint(Vector3.Zero); var mode = Orbwalker.ActiveMode; if (mode.Equals(Orbwalking.OrbwalkingMode.None) || mode.Equals(Orbwalking.OrbwalkingMode.LastHit) || mode.Equals(Orbwalking.OrbwalkingMode.LaneClear)) { return; } if (spells[Spells.Q].IsReady() && spells[Spells.Q].Cast()) { return; } if (IsActive("Combo.Use.items")) { ActiveModes.CastItems(targ); } }
private static void BeforeAttack(Orbwalking.BeforeAttackEventArgs args) { var targ = args.Target as AIHeroClient; if (!args.Unit.IsMe || targ == null) { return; } if (!spells[Spells.Q].IsReady() || !spells[Spells.Q].IsReady() || !Orbwalker.ActiveMode.Equals(Orbwalking.OrbwalkingMode.Combo)) { return; } if (targ.Distance(Player) <= Orbwalking.GetRealAutoAttackRange(Player) - 10) { if (IsActive("Combo.Use.items")) { ActiveModes.CastItems(targ); } spells[Spells.Q].Cast(); } }
private static void OnUpdate(EventArgs args) { if (Player.IsDead) { return; } switch (Orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: ActiveModes.Combo(); break; case Orbwalking.OrbwalkingMode.LaneClear: ActiveModes.Laneclear(); ActiveModes.Jungleclear(); break; case Orbwalking.OrbwalkingMode.Mixed: ActiveModes.Harass(); break; } SwitchCombo(); KillstealHandler(); // E on Immobile targets if (IsActive("Misc.Root") && spells[Spells.E].IsReady()) { if (!RengarR) { var target = HeroManager.Enemies.FirstOrDefault(h => h.IsValidTarget(spells[Spells.E].Range)); if (target != null) { if (Ferocity == 5) { spells[Spells.E].CastIfHitchanceEquals(target, HitChance.Immobile); } } } } if (IsActive("Beta.Cast.Q1") && IsListActive("Combo.Prio").SelectedIndex == 2) { if (Ferocity != 5) { return; } var searchrange = MenuInit.Menu.Item("Beta.searchrange").GetValue <Slider>().Value; var target = HeroManager.Enemies.FirstOrDefault(h => h.IsValidTarget(searchrange, false)); if (!target.IsValidTarget()) { return; } // Check if Rengar is in ultimate if (RengarR) { // Check if the player distance <= than the set search range if (Player.Distance(target) <= MenuInit.Menu.Item("Beta.searchrange.Q").GetValue <Slider>().Value) { // Cast Q with the set delay Utility.DelayAction.Add( MenuInit.Menu.Item("Beta.Cast.Q1.Delay").GetValue <Slider>().Value, () => spells[Spells.Q].Cast()); } } } spells[Spells.R].Range = 1000 + spells[Spells.R].Level * 1000; }