/// <summary> /// Compress a string into a byte array using ZLIB. /// </summary> /// /// <remarks> /// Uncompress it with <see cref="ZStream.UncompressString(byte[])"/>. /// </remarks> /// /// <seealso cref="ZStream.UncompressString(byte[])"/> /// <seealso cref="ZStream.CompressBuffer(byte[])"/> /// /// <param name="s"> /// A string to compress. The string will first be encoded /// using UTF8, then compressed. /// </param> /// /// <returns>The string in compressed form</returns> public static byte[] CompressString(String s) { using (var ms = new MemoryStream()) { Stream compressor = new ZStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression); ZBaseStream.CompressString(s, compressor); return(ms.ToArray()); } }
/// <summary> /// Uncompress a ZLIB-compressed byte array into a byte array. /// </summary> /// /// <seealso cref="ZStream.CompressBuffer(byte[])"/> /// <seealso cref="ZStream.UncompressString(byte[])"/> /// /// <param name="compressed"> /// A buffer containing ZLIB-compressed data. /// </param> /// /// <returns>The data in uncompressed form</returns> public static byte[] UncompressBuffer(byte[] compressed) { using (var input = new MemoryStream(compressed)) { Stream decompressor = new ZStream(input, CompressionMode.Decompress); return(ZBaseStream.UncompressBuffer(compressed, decompressor)); } }
/// <summary> /// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c> and /// the specified <c>CompressionLevel</c>, and explicitly specify whether the /// stream should be left open after Deflation or Inflation. /// </summary> /// /// <remarks> /// /// <para> /// This constructor allows the application to request that the captive stream /// remain open after the deflation or inflation occurs. By default, after /// <c>Close()</c> is called on the stream, the captive stream is also closed. In /// some cases this is not desired, for example if the stream is a <see /// cref="System.IO.MemoryStream"/> that will be re-read after compression. /// Specify true for the <paramref name="leaveOpen"/> parameter to leave the stream open. /// </para> /// /// <para> /// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored. /// </para> /// /// </remarks> /// /// <example> /// This example shows how to use a ZlibStream to compress the data from a file, /// and store the result into another file. The filestream remains open to allow /// additional data to be written to it. /// <code> /// using (var output = System.IO.File.Create(fileToCompress + ".zlib")) /// { /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (Stream compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n; /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0) /// { /// compressor.Write(buffer, 0, n); /// } /// } /// } /// // can write additional data to the output stream here /// } /// </code> /// <code lang="VB"> /// Using output As FileStream = File.Create(fileToCompress & ".zlib") /// Using input As Stream = File.OpenRead(fileToCompress) /// Using compressor As Stream = New ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// ' can write additional data to the output stream here. /// End Using /// </code> /// </example> /// /// <param name="stream">The stream which will be read or written.</param> /// /// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param> /// /// <param name="leaveOpen"> /// true if the application would like the stream to remain open after inflation/deflation. /// </param> /// /// <param name="level"> /// A tuning knob to trade speed for effectiveness. This parameter is effective only when /// mode is <c>CompressionMode.Compress</c>. /// </param> public ZStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen) { _baseStream = new ZBaseStream(stream, mode, level, ZStreamFlavor.ZLIB, leaveOpen); }