public void Collide() { m_body.velocity = Vector2.zero; var contactAnim = m_animator.FindAnimation("contact"); if (contactAnim == null) { Destroy(gameObject); return; } contactAnim.loop = false; contactAnim.AddFinishEvent(() => Destroy(gameObject)); m_animator.SetAnimation("contact"); }
protected void Die() { m_body.velocity = Vector2.zero; if (m_dieSound != null) { AudioSource.PlayClipAtPoint(m_dieSound, Camera.main.transform.position, 0.8f); } var deathAnimation = m_animator.FindAnimation("die"); if (deathAnimation == null) { Destroy(gameObject); return; } deathAnimation.loop = false; deathAnimation.AddFinishEvent(() => Destroy(gameObject)); m_animator.SetAnimation("die"); }