예제 #1
0
        public static byte[] Export(Texture2D source)
        {
            var path           = AssetDatabase.GetAssetPath(source);
            var textureSetting = ExportSetting.instance.texture;

            MyLog.Log("---导出图片:" + source.name + " path:" + path);

            //只有jpg、png可以原始图片导出,其他类型不支持
            var fileName = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(Application.dataPath), path);

            byte[] bs = null;
            if (textureSetting.useOriginalTexture && PathHelper.IsSupportedExt(source) && System.IO.File.Exists(fileName))
            {
                bs = System.IO.File.ReadAllBytes(fileName);
            }
            else
            {
                var saveTextureType = TextureImporterType.Default;
                var importer        = UnityEditor.TextureImporter.GetAtPath(path) as TextureImporter;
                if (importer)
                {
                    saveTextureType = importer.textureType;
                    if (saveTextureType == TextureImporterType.NormalMap && !textureSetting.useNormalTexture)
                    {
                        //法线贴图类型贴图因为Unity特殊处理过,如果要正常导出,就要转换一下类型
                        importer.textureType = TextureImporterType.Default;
                        importer.SaveAndReimport();
                    }
                }

                var renderTexture = RenderTexture.GetTemporary(source.width, source.height);
                Graphics.Blit(source, renderTexture);
                RenderTexture.active = renderTexture;
                var exportTexture = new Texture2D(source.width, source.height);
                exportTexture.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
                exportTexture.Apply();

                try
                {
                    string ext = PathHelper.GetTextureExt(source);
                    if (ext == "jpg" || ext == "jpeg")
                    {
                        bs = exportTexture.EncodeToJPG(textureSetting.jpgQuality);
                    }
                    // else if (ext == "exr")
                    // {
                    //     bs = exportTexture.EncodeToEXR();
                    // }
                    else
                    {
                        bs = exportTexture.EncodeToPNG();
                    }
                }
                catch (System.Exception e)
                {
                    MyLog.LogError(e.StackTrace);
                    MyLog.LogError("图片导出出错:" + path + " 请保证原始资源是可读写,非压缩文件");
                }

                if (importer && importer.textureType != saveTextureType)
                {
                    importer.textureType = saveTextureType;
                    importer.SaveAndReimport();
                }
            }

            return(bs);
        }
예제 #2
0
        protected override void Serialize(Component component, ComponentData compData)
        {
            var            obj  = component.gameObject;
            ParticleSystem comp = component as ParticleSystem;

            //main
            {
                var main     = comp.main;
                var mainItem = new JObject();
                compData.properties.Add(new JProperty("main", mainItem));
                mainItem.SetNumber("duration", main.duration);
                mainItem.SetBool("loop", main.loop);
                this.AddMinMaxCurve(mainItem, "startDelay", main.startDelay);
                this.AddMinMaxCurve(mainItem, "startLifetime", main.startLifetime);
                this.AddMinMaxCurve(mainItem, "startSpeed", main.startSpeed);

                mainItem.SetBool("startSize3D", main.startSize3D);
                if (main.startSize3D)
                {
                    this.AddMinMaxCurve(mainItem, "startSizeX", main.startSizeX);
                    this.AddMinMaxCurve(mainItem, "startSizeY", main.startSizeY);
                    this.AddMinMaxCurve(mainItem, "startSizeZ", main.startSizeZ);
                }
                else
                {
                    this.AddMinMaxCurve(mainItem, "startSizeX", main.startSize);
                    this.AddMinMaxCurve(mainItem, "startSizeY", main.startSize);
                    this.AddMinMaxCurve(mainItem, "startSizeZ", main.startSize);
                }

                mainItem.SetBool("_startRotation3D", main.startRotation3D);
                if (main.startRotation3D)
                {
                    this.AddMinMaxCurve(mainItem, "startRotationX", main.startRotationX);
                    this.AddMinMaxCurve(mainItem, "startRotationY", main.startRotationY);
                    this.AddMinMaxCurve(mainItem, "startRotationZ", main.startRotationZ);
                }
                else
                {
                    this.AddMinMaxCurve(mainItem, "startRotationX", main.startRotation);
                    this.AddMinMaxCurve(mainItem, "startRotationY", main.startRotation);
                    this.AddMinMaxCurve(mainItem, "startRotationZ", main.startRotation);
                }

                this.AddMinMaxGradient(mainItem, "startColor", main.startColor);
                this.AddMinMaxCurve(mainItem, "gravityModifier", main.gravityModifier);
                mainItem.SetEnum("_simulationSpace", main.simulationSpace);
                mainItem.SetEnum("scaleMode", main.scalingMode);
                mainItem.SetBool("playOnAwake", main.playOnAwake);
                var value = this.EstimateMaxParticles(comp);
                mainItem.SetInt("_maxParticles", value);
                MyLog.Log(comp.gameObject.name + " 粒子估算:" + value);
            }

            //emission
            {
                var emissionItem = new JObject();
                compData.properties.Add(new JProperty("emission", emissionItem));
                // compData.properties.Add("emission", emissionItem);
                this.AddMinMaxCurve(emissionItem, "rateOverTime", comp.emission.rateOverTime);
                var burstsArr = new JArray();
                emissionItem.Add("bursts", burstsArr);
                var bursts = new ParticleSystem.Burst[comp.emission.burstCount];
                comp.emission.GetBursts(bursts);
                foreach (var burst in bursts)
                {
                    JArray burstItem = new JArray();
                    burstItem.AddNumber(burst.time);
                    burstItem.AddInt(burst.minCount);
                    burstItem.AddInt(burst.maxCount);
                    burstItem.AddInt(burst.cycleCount);
                    burstItem.AddNumber(burst.repeatInterval);
                    burstsArr.Add(burstItem);
                }
            }
            //shape
            if (comp.shape.enabled)
            {
                var shapItem = new JObject();
                compData.properties.Add(new JProperty("shape", shapItem));
                // compData.properties.Add("shape", shapItem);

                shapItem.SetEnum("shapeType", comp.shape.shapeType);
                shapItem.SetNumber("angle", comp.shape.angle);
                shapItem.SetNumber("length", comp.shape.length);
                shapItem.SetEnum("arcMode", comp.shape.arcMode);
                shapItem.SetNumber("arc", comp.shape.arc);
                shapItem.SetNumber("arcSpread", comp.shape.arcSpread);
                shapItem.SetEnum("radiusMode", comp.shape.radiusMode);
                shapItem.SetNumber("radius", comp.shape.radius);
                shapItem.SetNumber("radiusSpread", comp.shape.radiusSpread);
                shapItem.SetVector3("box", comp.shape.box);
                shapItem.SetBool("randomDirection", comp.shape.randomDirectionAmount > 0);
                shapItem.SetBool("spherizeDirection", comp.shape.sphericalDirectionAmount > 0);
                this.AddMinMaxCurve(shapItem, "arcSpeed", comp.shape.arcSpeed);
            }
            //velocityOverLifetiem
            if (comp.velocityOverLifetime.enabled)
            {
                var velocityOverItem = new JObject();
                compData.properties.Add(new JProperty("velocityOverLifetime", velocityOverItem));
                // compData.properties.Add("velocityOverLifetime", velocityOverItem);

                velocityOverItem.SetEnum("_mode", comp.velocityOverLifetime.x.mode);
                velocityOverItem.SetEnum("_space", comp.velocityOverLifetime.space);
                this.AddMinMaxCurve(velocityOverItem, "_x", comp.velocityOverLifetime.x);
                this.AddMinMaxCurve(velocityOverItem, "_y", comp.velocityOverLifetime.y);
                this.AddMinMaxCurve(velocityOverItem, "_z", comp.velocityOverLifetime.z);
            }
            //colorOverLifetime
            if (comp.colorOverLifetime.enabled)
            {
                var colorOverItem = new JObject();
                compData.properties.Add(new JProperty("colorOverLifetime", colorOverItem));
                // compData.properties.Add("colorOverLifetime", colorOverItem);

                this.AddMinMaxGradient(colorOverItem, "_color", comp.colorOverLifetime.color);
            }
            //sizeOverLifetime
            if (comp.sizeOverLifetime.enabled)
            {
                var sizeOverItem = new JObject();
                compData.properties.Add(new JProperty("sizeOverLifetime", sizeOverItem));
                // compData.properties.Add("sizeOverLifetime", sizeOverItem);

                sizeOverItem.SetBool("_separateAxes", comp.sizeOverLifetime.separateAxes);
                this.AddMinMaxCurve(sizeOverItem, "_size", comp.sizeOverLifetime.size);
                this.AddMinMaxCurve(sizeOverItem, "_x", comp.sizeOverLifetime.x);
                this.AddMinMaxCurve(sizeOverItem, "_y", comp.sizeOverLifetime.y);
                this.AddMinMaxCurve(sizeOverItem, "_z", comp.sizeOverLifetime.z);
            }
            //rotationOverLifetime
            if (comp.rotationOverLifetime.enabled)
            {
                var rotationOverItem = new JObject();
                compData.properties.Add(new JProperty("rotationOverLifetime", rotationOverItem));
                // compData.properties.Add("rotationOverLifetime", rotationOverItem);

                rotationOverItem.SetBool("_separateAxes", comp.rotationOverLifetime.separateAxes);
                this.AddMinMaxCurve(rotationOverItem, "_x", comp.rotationOverLifetime.x);
                this.AddMinMaxCurve(rotationOverItem, "_y", comp.rotationOverLifetime.y);
                this.AddMinMaxCurve(rotationOverItem, "_z", comp.rotationOverLifetime.z);
            }
            //textureSheetAnimationModule
            if (comp.textureSheetAnimation.enabled)
            {
                var textureSheetAnimation = new JObject();
                compData.properties.Add(new JProperty("textureSheetAnimation", textureSheetAnimation));
                // compData.properties.Add("textureSheetAnimation", textureSheetAnimation);

                textureSheetAnimation.SetInt("_numTilesX", comp.textureSheetAnimation.numTilesX);
                textureSheetAnimation.SetInt("_numTilesY", comp.textureSheetAnimation.numTilesY);
                textureSheetAnimation.SetEnum("_animation", comp.textureSheetAnimation.animation);
                textureSheetAnimation.SetBool("_useRandomRow", comp.textureSheetAnimation.useRandomRow);
                textureSheetAnimation.SetInt("_cycleCount", comp.textureSheetAnimation.cycleCount);
                textureSheetAnimation.SetInt("_rowIndex", comp.textureSheetAnimation.rowIndex);
                this.AddMinMaxCurve(textureSheetAnimation, "_frameOverTime", comp.textureSheetAnimation.frameOverTime, comp.textureSheetAnimation.numTilesX * comp.textureSheetAnimation.numTilesY);
                this.AddMinMaxCurve(textureSheetAnimation, "_startFrame", comp.textureSheetAnimation.startFrame);
            }
        }
예제 #3
0
        public override void CollectUniformValues()
        {
            base.CollectUniformValues();
            var values = this.data.values;
            //自定义的value全部导出,不和默认值做过滤
            var target             = this.source;
            var materialProperties = MaterialEditor.GetMaterialProperties(new UnityEngine.Object[] { target });

            foreach (var materialProperty in materialProperties)
            {
                if (materialProperty.flags == MaterialProperty.PropFlags.HideInInspector)
                {
                    continue;
                }

                string type = materialProperty.type.ToString();
                if (type == "Float" || type == "Range")
                {
                    this.data.values.SetNumber(materialProperty.name, this.source.GetFloat(materialProperty.name, 0.0f), null);
                    // this.SetFloat(materialProperty.name, this.GetFloat(materialProperty.name, 0.0f), null);
                }
                else if (type == "Vector")
                {
                    this.data.values.SetVector4(materialProperty.name, this.source.GetVector4(materialProperty.name, Vector4.zero));
                }
                else if (type == "Color")
                {
                    this.data.values.SetColor(materialProperty.name, this.source.GetColor(materialProperty.name, Color.white));
                }
                else if (type == "Texture")
                {
                    var tex = this.source.GetTexture(materialProperty.name, null);
                    if (tex != null)
                    {
                        string texdim = materialProperty.textureDimension.ToString();
                        if (texdim == "Tex2D")
                        {
                            this.data.values.SetTexture(materialProperty.name, tex);

                            string propertyName = materialProperty.name + "_ST";
                            if (target.HasProperty(propertyName))
                            {
                                this.data.values.SetVector4(propertyName, this.source.GetVector4(propertyName, Vector4.zero));
                            }
                        }
                        else
                        {
                            throw new Exception("not suport texdim:" + texdim);
                        }
                    }
                }
                else
                {
                    throw new Exception("not support type: " + materialProperty.type);
                }
            }

            //
            this.shaderAsset = UnityEditor.AssetDatabase.GetAssetPath(this.source.shader) + ".json";
            MyLog.Log("自定义Shader:" + this.shaderAsset);
        }
        // a mesh *might* decode to multiple prims if there are submeshes
        private MeshPrimitive[] ExportPrimitive(UnityEngine.Mesh meshObj, UnityEngine.Material[] materials, Skin skin = null)
        {
            MyLog.Log("Mesh属性:");
            var skinnedMeshRender = this._target.GetComponent <SkinnedMeshRenderer>();
            var root         = skinnedMeshRender ? this._target.transform : null;
            var materialsObj = new List <UnityEngine.Material>(materials);

            var prims = new MeshPrimitive[meshObj.subMeshCount];

            var byteOffset   = _bufferWriter.BaseStream.Position;
            var bufferViewId = this._root.WriteBufferView(this._bufferId, 0, (int)(_bufferWriter.BaseStream.Position - byteOffset));

            AccessorId aPosition = null, aNormal = null, aTangent = null,
                       aColor0 = null, aTexcoord0 = null, aTexcoord1 = null,
                       aBlendIndex = null, aBlendWeight = null;

            aPosition = this._root.WriteAccessor(this._bufferId, SchemaExtensions.ConvertVector3CoordinateSpaceAndCopy(meshObj.vertices, SchemaExtensions.CoordinateSpaceConversionScale), bufferViewId, false, null, this._bufferWriter);
            MyLog.Log("-------vertices:" + meshObj.vertices.Length);
            if (meshObj.normals.Length != 0 && (ExportSetting.instance.mesh.normal))
            {
                MyLog.Log("-------normals:" + meshObj.normals.Length);
                aNormal = this._root.WriteAccessor(this._bufferId, SchemaExtensions.ConvertVector3CoordinateSpaceAndCopy(meshObj.normals, SchemaExtensions.CoordinateSpaceConversionScale), bufferViewId, true, null, this._bufferWriter);
            }

            if (meshObj.tangents.Length != 0 && (ExportSetting.instance.mesh.tangent))
            {
                aTangent = this._root.WriteAccessor(this._bufferId, SchemaExtensions.ConvertVector4CoordinateSpaceAndCopy(meshObj.tangents, SchemaExtensions.TangentSpaceConversionScale), bufferViewId, true, this._bufferWriter);
            }

            if (meshObj.colors.Length != 0 && (ExportSetting.instance.mesh.color))
            {
                MyLog.Log("-------colors:" + meshObj.colors.Length);
                aColor0 = this._root.WriteAccessor(this._bufferId, meshObj.colors, bufferViewId, this._bufferWriter);
            }

            if (meshObj.uv.Length != 0)
            {
                MyLog.Log("-------uv:" + meshObj.uv.Length);
                aTexcoord0 = this._root.WriteAccessor(this._bufferId, SchemaExtensions.FlipTexCoordArrayVAndCopy(meshObj.uv), bufferViewId, this._bufferWriter);
            }

            var meshRender = this._target.GetComponent <MeshRenderer>();

            if (meshRender != null && meshRender.lightmapIndex >= 0)
            {
                MyLog.Log("-------uv2:" + meshObj.uv2.Length);
                aTexcoord1 = this._root.WriteAccessor(this._bufferId, SchemaExtensions.FlipTexCoordArrayVAndCopy(meshObj.uv2.Length > 0 ? meshObj.uv2 : meshObj.uv), bufferViewId, this._bufferWriter);
                // aTexcoord1 = ExportAccessor(ConvertLightMapUVAndCopy(meshObj.uv2.Length > 0 ? meshObj.uv2 : meshObj.uv, meshRender.lightmapScaleOffset), bufferViewId);
            }
            else
            {
                if (meshObj.uv2.Length != 0 && (ExportSetting.instance.mesh.uv2))
                {
                    MyLog.Log("-------uv2:" + meshObj.uv2.Length);
                    aTexcoord1 = this._root.WriteAccessor(this._bufferId, SchemaExtensions.FlipTexCoordArrayVAndCopy(meshObj.uv2), bufferViewId, this._bufferWriter);
                }
            }

            if (meshObj.boneWeights.Length != 0 && (ExportSetting.instance.mesh.bone))
            {
                MyLog.Log("-------bones:" + meshObj.boneWeights.Length);
                aBlendIndex  = this._root.WriteAccessor(this._bufferId, SchemaExtensions.ConvertBlendIndexAndCopy(meshObj.boneWeights), null, false, this._bufferWriter);
                aBlendWeight = this._root.WriteAccessor(this._bufferId, SchemaExtensions.ConvertBlendWeightAndCopy(meshObj.boneWeights), null, false, this._bufferWriter);
                if (skin != null)
                {
                    /*var index = 0;
                     * var renderer = _target.GetComponent<SkinnedMeshRenderer>();
                     * var bindposes = new Matrix4x4[renderer.bones.Length];
                     *
                     * foreach (var bone in renderer.bones)
                     * {
                     *  for (var i = 0; i < 16; ++i)
                     *  {
                     *      bindposes[index][i] = bone.worldToLocalMatrix[i];
                     *  }
                     *  index++;
                     * }
                     * skin.InverseBindMatrices = ExportAccessor(bindposes);*/
                    skin.InverseBindMatrices = this._root.WriteAccessor(this._bufferId, meshObj.bindposes, null, this._bufferWriter);
                }
            }

            this._root.BufferViews[bufferViewId.Id].ByteLength = (int)(this._bufferWriter.BaseStream.Position - byteOffset);


            MaterialId lastMaterialId = null;

            for (var submesh = 0; submesh < meshObj.subMeshCount; submesh++)
            {
                var primitive = new MeshPrimitive();

                var triangles = meshObj.GetTriangles(submesh);
                primitive.Indices = this._root.WriteAccessor(this._bufferId, SchemaExtensions.FlipFacesAndCopy(triangles), true, this._bufferWriter);

                primitive.Attributes = new Dictionary <string, AccessorId>();
                primitive.Attributes.Add(SemanticProperties.POSITION, aPosition);
                MyLog.Log("-------triangles:" + triangles.Length + "  submesh:" + submesh);
                if (aNormal != null)
                {
                    primitive.Attributes.Add(SemanticProperties.NORMAL, aNormal);
                }

                if (aTangent != null)
                {
                    primitive.Attributes.Add(SemanticProperties.TANGENT, aTangent);
                }

                if (aColor0 != null)
                {
                    primitive.Attributes.Add(SemanticProperties.Color(0), aColor0);
                }

                if (aTexcoord0 != null)
                {
                    primitive.Attributes.Add(SemanticProperties.TexCoord(0), aTexcoord0);
                }

                if (aTexcoord1 != null)
                {
                    primitive.Attributes.Add(SemanticProperties.TexCoord(1), aTexcoord1);
                }

                if (aBlendIndex != null && aBlendWeight != null)
                {
                    primitive.Attributes.Add(SemanticProperties.Joint(0), aBlendIndex);
                    primitive.Attributes.Add(SemanticProperties.Weight(0), aBlendWeight);
                }

                if (submesh < materialsObj.Count)
                {
                    primitive.Material = new MaterialId
                    {
                        Id   = materialsObj.IndexOf(materialsObj[submesh]),
                        Root = _root
                    };
                    lastMaterialId = primitive.Material;
                }
                else
                {
                    primitive.Material = lastMaterialId;
                }

                prims[submesh] = primitive;
            }

            return(prims);
        }
예제 #5
0
        public override bool WriteToJson(GameObject obj, Component component, MyJson_Object compJson)
        {
            ParticleSystem comp = component as ParticleSystem;

            if (!comp.emission.enabled || obj.GetComponent <ParticleSystemRenderer>() == null)
            {
                MyLog.LogWarning("无效的粒子组件:" + obj.name);
                return(false);
            }

            //main
            {
                var main     = comp.main;
                var mainItem = new MyJson_Tree(false);
                compJson["main"] = mainItem;
                mainItem.SetNumber("duration", main.duration);
                mainItem.SetBool("loop", main.loop);
                this.AddMinMaxCurve(mainItem, "startDelay", main.startDelay);
                this.AddMinMaxCurve(mainItem, "startLifetime", main.startLifetime);
                this.AddMinMaxCurve(mainItem, "startSpeed", main.startSpeed);

                mainItem.SetBool("startSize3D", main.startSize3D);
                if (main.startSize3D)
                {
                    this.AddMinMaxCurve(mainItem, "startSizeX", main.startSizeX);
                    this.AddMinMaxCurve(mainItem, "startSizeY", main.startSizeY);
                    this.AddMinMaxCurve(mainItem, "startSizeZ", main.startSizeZ);
                }
                else
                {
                    this.AddMinMaxCurve(mainItem, "startSizeX", main.startSize);
                    this.AddMinMaxCurve(mainItem, "startSizeY", main.startSize);
                    this.AddMinMaxCurve(mainItem, "startSizeZ", main.startSize);
                }

                mainItem.SetBool("_startRotation3D", main.startRotation3D);
                if (main.startRotation3D)
                {
                    this.AddMinMaxCurve(mainItem, "startRotationX", main.startRotationX);
                    this.AddMinMaxCurve(mainItem, "startRotationY", main.startRotationY);
                    this.AddMinMaxCurve(mainItem, "startRotationZ", main.startRotationZ);
                }
                else
                {
                    this.AddMinMaxCurve(mainItem, "startRotationX", main.startRotation);
                    this.AddMinMaxCurve(mainItem, "startRotationY", main.startRotation);
                    this.AddMinMaxCurve(mainItem, "startRotationZ", main.startRotation);
                }

                this.AddMinMaxGradient(mainItem, "startColor", main.startColor);
                this.AddMinMaxCurve(mainItem, "gravityModifier", main.gravityModifier);
                mainItem.SetEnum("_simulationSpace", main.simulationSpace);
                mainItem.SetEnum("scaleMode", main.scalingMode);
                mainItem.SetBool("playOnAwake", main.playOnAwake);
                if (ExportToolsSetting.instance.estimateMaxParticles)
                {
                    var value = this.EstimateMaxParticles(comp);
                    mainItem.SetInt("_maxParticles", value);
                    MyLog.Log(comp.gameObject.name + " 粒子估算:" + value);
                }
                else
                {
                    mainItem.SetInt("_maxParticles", main.maxParticles);
                }
            }

            //emission
            {
                var emissionItem = new MyJson_Tree(false);
                compJson["emission"] = emissionItem;
                this.AddMinMaxCurve(emissionItem, "rateOverTime", comp.emission.rateOverTime);
                emissionItem["bursts"] = new MyJson_Array();
                var bursts = new ParticleSystem.Burst[comp.emission.burstCount];
                comp.emission.GetBursts(bursts);
                foreach (var burst in bursts)
                {
                    MyJson_Array burstItem = new MyJson_Array();
                    burstItem.AddNumber(burst.time);
                    burstItem.AddInt(burst.minCount);
                    burstItem.AddInt(burst.maxCount);
                    burstItem.AddInt(burst.cycleCount);
                    burstItem.AddNumber(burst.repeatInterval);
                    (emissionItem["bursts"] as MyJson_Array).Add(burstItem);
                }
            }
            //shape
            if (comp.shape.enabled)
            {
                var shapItem = new MyJson_Tree(false);
                compJson["shape"] = shapItem;
                shapItem.SetEnum("shapeType", comp.shape.shapeType);
                shapItem.SetNumber("angle", comp.shape.angle);
                shapItem.SetNumber("length", comp.shape.length);
                shapItem.SetEnum("arcMode", comp.shape.arcMode);
                shapItem.SetNumber("arc", comp.shape.arc);
                shapItem.SetNumber("arcSpread", comp.shape.arcSpread);
                shapItem.SetEnum("radiusMode", comp.shape.radiusMode);
                shapItem.SetNumber("radius", comp.shape.radius);
                shapItem.SetNumber("radiusSpread", comp.shape.radiusSpread);
                shapItem.SetVector3("box", comp.shape.box);
                shapItem.SetBool("randomDirection", comp.shape.randomDirectionAmount > 0);
                shapItem.SetBool("spherizeDirection", comp.shape.sphericalDirectionAmount > 0);
                this.AddMinMaxCurve(shapItem, "arcSpeed", comp.shape.arcSpeed);
            }
            //velocityOverLifetiem
            if (comp.velocityOverLifetime.enabled)
            {
                var velocityOverItem = new MyJson_Tree(false);
                compJson["velocityOverLifetime"] = velocityOverItem;
                velocityOverItem.SetEnum("_mode", comp.velocityOverLifetime.x.mode);
                velocityOverItem.SetEnum("_space", comp.velocityOverLifetime.space);
                this.AddMinMaxCurve(velocityOverItem, "_x", comp.velocityOverLifetime.x);
                this.AddMinMaxCurve(velocityOverItem, "_y", comp.velocityOverLifetime.y);
                this.AddMinMaxCurve(velocityOverItem, "_z", comp.velocityOverLifetime.z);
            }
            //colorOverLifetime
            if (comp.colorOverLifetime.enabled)
            {
                var colorOverItem = new MyJson_Tree(false);
                compJson["colorOverLifetime"] = colorOverItem;
                this.AddMinMaxGradient(colorOverItem, "_color", comp.colorOverLifetime.color);
            }
            //sizeOverLifetime
            if (comp.sizeOverLifetime.enabled)
            {
                var sizeOverItem = new MyJson_Tree(false);
                compJson["sizeOverLifetime"] = sizeOverItem;
                sizeOverItem.SetBool("_separateAxes", comp.sizeOverLifetime.separateAxes);
                this.AddMinMaxCurve(sizeOverItem, "_size", comp.sizeOverLifetime.size);
                this.AddMinMaxCurve(sizeOverItem, "_x", comp.sizeOverLifetime.x);
                this.AddMinMaxCurve(sizeOverItem, "_y", comp.sizeOverLifetime.y);
                this.AddMinMaxCurve(sizeOverItem, "_z", comp.sizeOverLifetime.z);
            }
            //rotationOverLifetime
            if (comp.rotationOverLifetime.enabled)
            {
                var rotationOverItem = new MyJson_Tree(false);
                compJson["rotationOverLifetime"] = rotationOverItem;
                rotationOverItem.SetBool("_separateAxes", comp.rotationOverLifetime.separateAxes);
                this.AddMinMaxCurve(rotationOverItem, "_x", comp.rotationOverLifetime.x);
                this.AddMinMaxCurve(rotationOverItem, "_y", comp.rotationOverLifetime.y);
                this.AddMinMaxCurve(rotationOverItem, "_z", comp.rotationOverLifetime.z);
            }
            //textureSheetAnimationModule
            if (comp.textureSheetAnimation.enabled)
            {
                var textureSheetAnimation = new MyJson_Tree(false);
                compJson["textureSheetAnimation"] = textureSheetAnimation;
                textureSheetAnimation.SetInt("_numTilesX", comp.textureSheetAnimation.numTilesX);
                textureSheetAnimation.SetInt("_numTilesY", comp.textureSheetAnimation.numTilesY);
                textureSheetAnimation.SetEnum("_animation", comp.textureSheetAnimation.animation);
                textureSheetAnimation.SetBool("_useRandomRow", comp.textureSheetAnimation.useRandomRow);
                textureSheetAnimation.SetInt("_cycleCount", comp.textureSheetAnimation.cycleCount);
                textureSheetAnimation.SetInt("_rowIndex", comp.textureSheetAnimation.rowIndex);
                this.AddMinMaxCurve(textureSheetAnimation, "_frameOverTime", comp.textureSheetAnimation.frameOverTime, comp.textureSheetAnimation.numTilesX * comp.textureSheetAnimation.numTilesY);
                this.AddMinMaxCurve(textureSheetAnimation, "_startFrame", comp.textureSheetAnimation.startFrame);
            }

            return(true);
        }
        public static EntityData SerializeEntity(GameObject obj)
        {
            //未激活的不导出
            if ((!ExportSetting.instance.common.exportUnactivatedObject && !obj.activeInHierarchy))
            {
                MyLog.Log(obj.name + "对象未激活");
                return(null);
            }

            if (obj.GetComponent <RectTransform>() != null)
            {
                return(null);
            }
            MyLog.Log("对象:" + obj.name);
            var entityData = currentData.CreateEntity();
            var components = obj.GetComponents <Component>();

            var index = 0;//TODO

            foreach (var comp in components)
            {
                if (comp is Animator)
                {
                    components[index] = components[0];
                    components[0]     = comp;
                }

                index++;
            }

            foreach (var comp in components)
            {
                if (comp == null)
                {
                    MyLog.LogWarning("空的组件");
                    continue;
                }
                string compClass = comp.GetType().Name;
                // MyLog.Log("组件:" + compClass);
                if (!ExportSetting.instance.common.exportUnactivatedComp)
                {
                    //利用反射查看组件是否激活,某些组件的enabled不再继承链上,只能用反射,比如BoxCollider
                    var property = comp.GetType().GetProperty("enabled");
                    if (property != null && !((bool)property.GetValue(comp, null)))
                    {
                        MyLog.Log(obj.name + "组件未激活");
                        continue;
                    }
                }

                if (!SerializeObject.IsComponentSupport(compClass))
                {
                    MyLog.LogWarning("不支持的组件: " + compClass);
                    continue;
                }
                var compData = SerializeObject.SerializeComponent(obj, compClass, comp, entityData);
                if (compData != null)
                {
                    entityData.AddComponent(compData);
                    MyLog.Log("--导出组件:" + compClass);
                }
                else
                {
                    MyLog.LogWarning("组件: " + compClass + " 导出失败");
                }
            }

            return(entityData);
        }