예제 #1
0
        public void UpdateNonMutationAbilityDescription(string category, ActivatedAbilityEntry ability, bool bAddCooldownOnly = false)
        {
            if (!this.Categories.ContainsKey(category))
            {
                Debug.Log("QudUX Mod: Couldn't find any data for activated ability category '" + category + "'. Activated ability description for " + this.SimplifiedAbilityName(ability.DisplayName) + " won't be updated.");
                return;
            }
            List <Egcb_AbilityDataEntry> abilityData = this.Categories[category];
            string deleteLines   = null;
            string deletePhrases = null;

            foreach (Egcb_AbilityDataEntry abilityDataEntry in abilityData)
            {
                if (abilityDataEntry.Name == this.SimplifiedAbilityName(ability.DisplayName))
                {
                    string description = string.Empty;
                    deleteLines   = abilityDataEntry.DeleteLines;
                    deletePhrases = abilityDataEntry.DeletePhrases;
                    if (!string.IsNullOrEmpty(abilityDataEntry.CustomDescription))
                    {
                        description = abilityDataEntry.CustomDescription;
                    }
                    else if (bAddCooldownOnly)
                    {
                        description = this.VanillaDescriptionText.ContainsKey(ability.ID) ? this.VanillaDescriptionText[ability.ID] : ability.Description;
                    }
                    else if (!string.IsNullOrEmpty(abilityDataEntry.SkillName))
                    {
                        if (SkillFactory.Factory.PowersByClass.ContainsKey(abilityDataEntry.SkillName))
                        {
                            PowerEntry skill = SkillFactory.Factory.PowersByClass[abilityDataEntry.SkillName];
                            description = skill.Description;
                        }
                    }
                    description = description.TrimEnd('\r', '\n', ' ');
                    if (!string.IsNullOrEmpty(description))
                    {
                        if (!string.IsNullOrEmpty(abilityDataEntry.BaseCooldown))
                        {
                            string adjustedCooldownString = this.GetCooldownString(abilityDataEntry.BaseCooldown);
                            if (!string.IsNullOrEmpty(adjustedCooldownString))
                            {
                                description += "\n\n" + adjustedCooldownString;
                            }
                        }
                        if (!this.VanillaDescriptionText.ContainsKey(ability.ID))
                        {
                            this.VanillaDescriptionText.Add(ability.ID, ability.Description);
                        }
                        ability.Description = description;
                    }
                    break;
                }
            }
            if (!this.VanillaDescriptionText.ContainsKey(ability.ID))
            {
                this.VanillaDescriptionText.Add(ability.ID, ability.Description);
            }
            ability.Description = Egcb_AbilityData.SpecialFormatDescription(ability.Description, deleteLines, deletePhrases);
        }
예제 #2
0
        public Egcb_AbilityData() //instantiated when the Manage Abilities UI window opens
        {
            //load mutations from player
            Mutations playerMutationData = XRLCore.Core?.Game?.Player?.Body?.GetPart <Mutations>();

            if (playerMutationData != null)
            {
                this.PlayerMutations = playerMutationData.ActiveMutationList;
            }
            else
            {
                this.PlayerMutations = new List <BaseMutation>(0);
            }

            //load vanilla descriptions from player
            this.VanillaDescriptionText = Egcb_AbilityData.LoadAbilityData();
        }
예제 #3
0
 public void UpdateAbilityDescriptions()
 {
     if (Egcb_AbilityData.InitializeStaticData())
     {
         this.LoadPlayerAbilities();
         foreach (KeyValuePair <string, List <ActivatedAbilityEntry> > playerAbilityCategories in this.PlayerAbilities)
         {
             string category = playerAbilityCategories.Key;
             List <ActivatedAbilityEntry> abilities = playerAbilityCategories.Value;
             foreach (ActivatedAbilityEntry ability in abilities)
             {
                 AbilityData.TryUpdate(category, ability);
             }
         }
         AbilityData.SaveAbilityData();
     }
 }
예제 #4
0
        public void UpdateMutationAbilityDescription(string category, ActivatedAbilityEntry ability)
        {
            if (!this.Categories.ContainsKey(category))
            {
                Debug.Log("QudUX Mod: Couldn't find any data for activated ability category '" + category + "'. Activated ability description for " + this.SimplifiedAbilityName(ability.DisplayName) + " won't be updated.");
                return;
            }
            List <Egcb_AbilityDataEntry> abilityData = this.Categories[category];

            foreach (Egcb_AbilityDataEntry abilityDataEntry in abilityData)
            {
                if (abilityDataEntry.Name == this.SimplifiedAbilityName(ability.DisplayName))
                {
                    //match AbilityDataEntry to the Ability name
                    BaseMutation abilitySourceMutation = null;
                    BaseMutation secondaryMatch        = null;
                    foreach (BaseMutation playerMutation in this.PlayerMutations)
                    {
                        MutationEntry mutationEntry = playerMutation.GetMutationEntry();
                        if (mutationEntry != null && mutationEntry.DisplayName == abilityDataEntry.MutationName)
                        {
                            abilitySourceMutation = playerMutation;
                            break;
                        }
                        if (playerMutation.DisplayName == abilityDataEntry.MutationName)
                        {
                            secondaryMatch = playerMutation; //less desirable match method, but necessary for some NPC mutations that don't have a MutationEntry
                        }
                    }
                    if (abilitySourceMutation == null && secondaryMatch != null)
                    {
                        abilitySourceMutation = secondaryMatch;
                    }
                    if (abilitySourceMutation == null)
                    {
                        Debug.Log("QudUX Mod: Unexpectedly failed to load mutation description data for '" + this.SimplifiedAbilityName(ability.DisplayName) + "' activated ability.");
                        continue;
                    }
                    if (!this.VanillaDescriptionText.ContainsKey(ability.ID))
                    {
                        this.VanillaDescriptionText.Add(ability.ID, ability.Description);
                    }
                    ability.Description = abilitySourceMutation.GetDescription() + "\n\n" + abilitySourceMutation.GetLevelText(abilitySourceMutation.Level);
                    ability.Description = ability.Description.TrimEnd('\r', '\n', ' ');
                    //updated Cooldown based on wisdom:
                    if (ability.Description.Contains("Cooldown:") || !string.IsNullOrEmpty(abilityDataEntry.BaseCooldown))
                    {
                        string   updatedDescription      = string.Empty;
                        string   extractedCooldownString = !string.IsNullOrEmpty(abilityDataEntry.BaseCooldown) ? this.GetCooldownString(abilityDataEntry.BaseCooldown) : string.Empty;
                        string[] descriptionParts        = ability.Description.Split('\n');
                        foreach (string descriptionPart in descriptionParts)
                        {
                            if (descriptionPart.Contains("Cooldown:"))
                            {
                                string[] words = descriptionPart.Split(' ');
                                foreach (string word in words)
                                {
                                    int o;
                                    if (int.TryParse(word, out o))
                                    {
                                        extractedCooldownString = this.GetCooldownString(word);
                                        break;
                                    }
                                }
                                if (string.IsNullOrEmpty(extractedCooldownString))
                                {
                                    updatedDescription += (updatedDescription != string.Empty ? "\n" : string.Empty) + descriptionPart; //restore line in case we didn't find the number (should never happen)
                                }
                            }
                            else
                            {
                                updatedDescription += (updatedDescription != string.Empty ? "\n" : string.Empty) + descriptionPart;
                            }
                        }
                        ability.Description = updatedDescription + (!string.IsNullOrEmpty(extractedCooldownString) ? "\n\n" + extractedCooldownString : string.Empty);
                    }
                    ability.Description = Egcb_AbilityData.SpecialFormatDescription(ability.Description, abilityDataEntry.DeleteLines, abilityDataEntry.DeletePhrases);
                    break;
                }
            }
        }