public ShaderInstanceData(string shaderInstanceName, string shaderGroupName, RenderDataSourceWriter rds) { ShaderInstanceName = shaderInstanceName; ShaderGroupName = shaderGroupName; Rds = rds; JointNames = new List <string>(); }
public ShaderInstanceData(string shaderInstanceName, string shaderGroupName, RenderDataSourceWriter rds) { ShaderInstanceName = shaderInstanceName; ShaderGroupName = shaderGroupName; Rds = rds; }