//-------------------------------------------// /// <summary> /// On the stream to the configuration file being established. /// </summary> private void OnLoad(ByteBuffer stream) { if (stream == null) { State = AssetState.Broken; Log.Debug("Loading configuration failed '" + _path + "'."); } else { // parse the node from the stream Node = NodeSerialization.Parse(stream); State = AssetState.Loaded; stream.Flush(); Log.Info("Loaded configuration '" + _path + "'."); } _onLoad.ArgA = this; _onLoad.Run(); _lock.Release(); }
/// <summary> /// On the stream to the configuration file being established. /// </summary> private void OnSave(ByteBuffer stream) { if (stream == null) { State = AssetState.Broken; Log.Debug("Saving configuration failed '" + _path + "'."); } else { if (NodeSerialization.Serialize(Node, stream)) { Log.Info("Saved configuration '" + _path + "'."); } else { Log.Warning("Saving configuration at '" + _path + "' failed. The node serialization didn't work."); } State = AssetState.Loaded; stream.Flush(); } _lock.Release(); }
/// <summary> /// Get a json representation of the node. /// </summary> public string ToJson() { return(NodeSerialization.SerializeJson(this)); }